Ultimate General: Civil War Steam key art
Ultimate General: Civil War cover art

Steam revenue analysis

Ultimate General: Civil War Steam Revenue & Sales Estimates

Game-Labs

$4.6MEst. Gross Revenue

263,472 estimated sales, 89% positive reviews, and $3,207,244.66 potentially retained by the developer after Steam's platform fees.

Indie89% Positive$20.99

Revenue Overview

$4.6M

Gross Revenue

$3.2M

Developer Revenue

263,472

Est. Copies Sold

$509.1K

Revenue / Year (avg. 9 yr)

$2.8MLow estimate
$4.6MBest estimate
$8.3MHigh estimate

How the revenue splits

Gross Revenue
$4,581,778
Steam Platform Fee(30.0%)
−$1,374,533
Developer Revenue
$3,207,245

Developer vs. Steam

Developer: 70.0%($3,207,245)Steam: 30.0%($1,374,533)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,374,533
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

89%positive
7,984Total Reviews
7,106positive (89%)
878negative (11%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,984 reviews and a 89% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Ultimate General: Civil War, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $21, we estimate a realized average sale price of $17 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,581,778 in gross revenue into roughly $3,207,245 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$17.39

List price $20.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Ultimate General: Civil War use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $17 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,581,778

To developer

$3,207,245

To developer: 70.0%

$3,207,245

Platform fee: 30.0%

$1,374,533

Epic Games Store

Gross revenue baseline: $4,581,778

To developer

$4,151,965

To developer: 90.6%

$4,151,965

Platform fee: 9.4%

$429,813

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.4%.

GOG

Gross revenue baseline: $4,581,778

To developer

$3,207,245

To developer: 70.0%

$3,207,245

Platform fee: 30.0%

$1,374,533

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 64% by revenue in Indie
64%

Top 64% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Ultimate General: Civil War ranks in the top 64% of 59 tracked indie top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

65.5h avg20.2h median

65.5h

Average Playtime

20.2h

Median Playtime

0.1h

Recent Activity (2 Weeks)

A median playtime of 20.2h and average of 65.5h suggest a dedicated core community playing this indie game well beyond the typical player.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperGame-Labs
PublisherGame-Labs
Release DateJuly 13, 2017
Years on Market9 years
Current Price$20.99
Calibrated Avg. Selling Price$17.39
GenreIndie
Peak Players495
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Ultimate General: Civil War earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Ultimate General: Civil War's total gross revenue on Steam at approximately $4,581,778.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,776,835
  • Calibrated midpoint (x33): $4,581,778
  • Optimistic estimate (x60): $8,330,506

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Ultimate General: Civil War sold on Steam?

With 7,984 Steam reviews and a 89% positive rating, we estimate Ultimate General: Civil War has sold between 159,680 and 479,040 copies, with a best estimate of 263,472.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Game-Labs earn from Ultimate General: Civil War?

After Steam's tiered platform fee of effectively 30.0%, Game-Labs keeps an estimated $3,207,245 from Ultimate General: Civil War's gross revenue of $4,581,778.

Here's the breakdown:

  • Gross Revenue: $4,581,778
  • Steam's Fee (30.0%): -$1,374,533
  • Developer Revenue: $3,207,245

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Ultimate General: Civil War?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Ultimate General: Civil War, with an estimated gross revenue of $4,581,778, this results in an effective rate of 30.0%. Steam keeps approximately $1,374,533 and Game-Labs receives $3,207,245.

How accurate are these revenue estimates for Ultimate General: Civil War?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,776,835 to $8,330,506) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $17.

What would Ultimate General: Civil War earn on Epic Games Store instead?

If Ultimate General: Civil War generated the same gross revenue on the Epic Games Store, Game-Labs would keep approximately $4,151,965 - that's $944,720 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $429,813. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,207,245.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Ultimate General: Civil War?

According to SteamSpy data, players spend an average of 65.5 hours in Ultimate General: Civil War, with a median playtime of 20.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.