Iratus: Lord of the Dead Steam key art
Iratus: Lord of the Dead cover art

Steam revenue analysis

Iratus: Lord of the Dead Steam Revenue & Sales Estimates

Unfrozen · Daedalic Entertainment

$4.5MEst. Gross Revenue

257,730 estimated sales, 86% positive reviews, and $3,137,347.29 potentially retained by the developer after Steam's platform fees.

Indie86% Positive$29.99

Revenue Overview

$4.5M

Gross Revenue

$3.1M

Developer Revenue

257,730

Est. Copies Sold

$747K

Revenue / Year (avg. 6 yr)

$2.7MLow estimate
$4.5MBest estimate
$8.1MHigh estimate

How the revenue splits

Gross Revenue
$4,481,925
Steam Platform Fee(30.0%)
−$1,344,577
Developer Revenue
$3,137,347

Developer vs. Steam

Developer: 70.0%($3,137,347)Steam: 30.0%($1,344,577)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,344,577
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

86%positive
7,810Total Reviews
6,717positive (86%)
1,093negative (14%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,810 reviews and a 86% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Iratus: Lord of the Dead, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $17 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,481,925 in gross revenue into roughly $3,137,347 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$17.39

List price $29.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Iratus: Lord of the Dead use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $17 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,481,925

To developer

$3,137,347

To developer: 70.0%

$3,137,347

Platform fee: 30.0%

$1,344,577

Epic Games Store

Gross revenue baseline: $4,481,925

To developer

$4,064,094

To developer: 90.7%

$4,064,094

Platform fee: 9.3%

$417,831

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.3%.

GOG

Gross revenue baseline: $4,481,925

To developer

$3,137,347

To developer: 70.0%

$3,137,347

Platform fee: 30.0%

$1,344,577

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 61% by revenue in Indie
61%

Top 61% of Indie games

by estimated revenue

0%◆ Median100%

59

Top Games Tracked

$7.6M

Median (tracked top games)

$27.4M

Mean (tracked top games)

Iratus: Lord of the Dead ranks in the top 61% of 59 tracked indie top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

14.3h avg7.5h median

14.3h

Average Playtime

7.5h

Median Playtime

Iratus: Lord of the Dead keeps players engaged for an average of 14.3 hours – solid engagement for a indie game.

Game Details

Dataset updated: April 18, 2026

DeveloperUnfrozen
PublisherDaedalic Entertainment
Release DateApril 22, 2020
Years on Market6 years
Current Price$29.99
Calibrated Avg. Selling Price$17.39
GenreIndie
Peak Players112
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Iratus: Lord of the Dead earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Iratus: Lord of the Dead's total gross revenue on Steam at approximately $4,481,925.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,716,318
  • Calibrated midpoint (x33): $4,481,925
  • Optimistic estimate (x60): $8,148,954

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Iratus: Lord of the Dead sold on Steam?

With 7,810 Steam reviews and a 86% positive rating, we estimate Iratus: Lord of the Dead has sold between 156,200 and 468,600 copies, with a best estimate of 257,730.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Unfrozen earn from Iratus: Lord of the Dead?

After Steam's tiered platform fee of effectively 30.0%, Unfrozen keeps an estimated $3,137,347 from Iratus: Lord of the Dead's gross revenue of $4,481,925.

Here's the breakdown:

  • Gross Revenue: $4,481,925
  • Steam's Fee (30.0%): -$1,344,577
  • Developer Revenue: $3,137,347

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Iratus: Lord of the Dead?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Iratus: Lord of the Dead, with an estimated gross revenue of $4,481,925, this results in an effective rate of 30.0%. Steam keeps approximately $1,344,577 and Unfrozen receives $3,137,347.

How accurate are these revenue estimates for Iratus: Lord of the Dead?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,716,318 to $8,148,954) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $17.

What would Iratus: Lord of the Dead earn on Epic Games Store instead?

If Iratus: Lord of the Dead generated the same gross revenue on the Epic Games Store, Unfrozen would keep approximately $4,064,094 - that's $926,746 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $417,831. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,137,347.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Iratus: Lord of the Dead?

According to SteamSpy data, players spend an average of 14.3 hours in Iratus: Lord of the Dead, with a median playtime of 7.5 hours. This indicates solid player engagement.