Call of Juarez: Bound in Blood Steam key art
Call of Juarez: Bound in Blood cover art

Steam revenue analysis

Call of Juarez: Bound in Blood Steam Revenue & Sales Estimates

Techland · Techland Publishing

$1.4MEst. Gross Revenue

149,985 estimated sales, 87% positive reviews, and $985,851.41 potentially retained by the developer after Steam's platform fees.

Action87% Positive$1.99

Revenue Overview

$1.4M

Gross Revenue

$985.9K

Developer Revenue

149,985

Est. Copies Sold

$1.4M

Revenue / Year (avg. 1 yr)

$853.6KLow estimate
$1.4MBest estimate
$2.6MHigh estimate

How the revenue splits

Gross Revenue
$1,408,359
Steam Platform Fee(30.0%)
−$422,508
Developer Revenue
$985,851

Developer vs. Steam

Developer: 70.0%($985,851)Steam: 30.0%($422,508)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$422,508
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

87%positive
4,545Total Reviews
3,954positive (87%)
591negative (13%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,545 reviews and a 87% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Call of Juarez: Bound in Blood, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $2, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,408,359 in gross revenue into roughly $985,851 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.39

List price $1.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Call of Juarez: Bound in Blood use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,408,359

To developer

$985,851

To developer: 70.0%

$985,851

Platform fee: 30.0%

$422,508

Epic Games Store

Gross revenue baseline: $1,408,359

To developer

$1,359,356

To developer: 96.5%

$1,359,356

Platform fee: 3.5%

$49,003

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 3.5%.

GOG

Gross revenue baseline: $1,408,359

To developer

$985,851

To developer: 70.0%

$985,851

Platform fee: 30.0%

$422,508

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 92% by revenue in Action
92%

Top 92% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Call of Juarez: Bound in Blood ranks in the top 92% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.5h avg1.2h median

4.5h

Average Playtime

1.2h

Median Playtime

A median playtime of 1.2h and average of 4.5h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperTechland
PublisherTechland Publishing
Release Date
Years on Market1 year
Current Price$1.99
Calibrated Avg. Selling Price$9.39
GenreAction
Peak Players19
SteamSpy Owners200,000 .. 500,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Call of Juarez: Bound in Blood earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Call of Juarez: Bound in Blood's total gross revenue on Steam at approximately $1,408,359.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $853,551
  • Calibrated midpoint (x33): $1,408,359
  • Optimistic estimate (x60): $2,560,653

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Call of Juarez: Bound in Blood sold on Steam?

With 4,545 Steam reviews and a 87% positive rating, we estimate Call of Juarez: Bound in Blood has sold between 90,900 and 272,700 copies, with a best estimate of 149,985.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Techland earn from Call of Juarez: Bound in Blood?

After Steam's tiered platform fee of effectively 30.0%, Techland keeps an estimated $985,851 from Call of Juarez: Bound in Blood's gross revenue of $1,408,359.

Here's the breakdown:

  • Gross Revenue: $1,408,359
  • Steam's Fee (30.0%): -$422,508
  • Developer Revenue: $985,851

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Call of Juarez: Bound in Blood?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Call of Juarez: Bound in Blood, with an estimated gross revenue of $1,408,359, this results in an effective rate of 30.0%. Steam keeps approximately $422,508 and Techland receives $985,851.

How accurate are these revenue estimates for Call of Juarez: Bound in Blood?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($853,551 to $2,560,653) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $9.

What would Call of Juarez: Bound in Blood earn on Epic Games Store instead?

If Call of Juarez: Bound in Blood generated the same gross revenue on the Epic Games Store, Techland would keep approximately $1,359,356 - that's $373,505 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $49,003. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $985,851.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Call of Juarez: Bound in Blood?

According to SteamSpy data, players spend an average of 4.5 hours in Call of Juarez: Bound in Blood, with a median playtime of 1.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.