Dying Light Steam key art
Dying Light cover art

Steam revenue analysis

Dying Light Steam Revenue & Sales Estimates

Techland

$164.7MEst. Gross Revenue

14,644,224 estimated sales, 95% positive reviews, and $128,798,016.00 potentially retained by the developer after Steam's platform fees.

Action95% Positive$24.99MC 87

Revenue Overview

$164.7M

Gross Revenue

$128.8M

Developer Revenue

14,644,224

Est. Copies Sold

$15M

Revenue / Year (avg. 11 yr)

$103MLow estimate
$164.7MBest estimate
$308.9MHigh estimate

How the revenue splits

Gross Revenue
$164,747,520
Steam Platform Fee(21.8%)
−$35,949,504
Developer Revenue
$128,798,016

Developer vs. Steam

Developer: 78.2%($128,798,016)Steam: 21.8%($35,949,504)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$22,949,504

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
457,632Total Reviews
434,750positive (95%)
22,882negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    457,632 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Dying Light, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $11 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 21.8%. That turns an estimated $164,747,520 in gross revenue into roughly $128,798,016 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$11.25

List price $24.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

21.8%

Tiered 30 / 25 / 20%

Revenue estimates for Dying Light use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $11 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $164,747,520

To developer

$128,798,016

To developer: 78.2%

$128,798,016

Platform fee: 21.8%

$35,949,504

Epic Games Store

Gross revenue baseline: $164,747,520

To developer

$145,097,818

To developer: 88.1%

$145,097,818

Platform fee: 11.9%

$19,649,702

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $164,747,520

To developer

$115,323,264

To developer: 70.0%

$115,323,264

Platform fee: 30.0%

$49,424,256

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 2% by revenue in Action
2%

Top 2% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Dying Light ranks in the top 2% of 2141 tracked action top-sellers, with estimated revenue 28× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

36h avg17.7h median

36h

Average Playtime

17.7h

Median Playtime

4.2h

Recent Activity (2 Weeks)

A median playtime of 17.7h and average of 36h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity12% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTechland
PublisherTechland
Release DateJanuary 25, 2015
Years on Market11 years
Current Price$24.99
Calibrated Avg. Selling Price$11.25
GenreAction
Peak Players4,953
SteamSpy Owners10,000,000 .. 20,000,000

Features

Single-playerMulti-playerPvPOnline PvPCo-opOnline Co-opSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopSteam CloudValve Anti-Cheat enabledIncludes level editorRemote Play on TabletRemote Play on TVFamily Sharing

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Frequently Asked Questions

How much has Dying Light earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Dying Light's total gross revenue on Steam at approximately $164,747,520.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $102,967,200
  • Calibrated midpoint (x32): $164,747,520
  • Optimistic estimate (x60): $308,901,600

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Dying Light sold on Steam?

With 457,632 Steam reviews and a 95% positive rating, we estimate Dying Light has sold between 9,152,640 and 27,457,920 copies, with a best estimate of 14,644,224.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Techland earn from Dying Light?

After Steam's tiered platform fee of effectively 21.8%, Techland keeps an estimated $128,798,016 from Dying Light's gross revenue of $164,747,520.

Here's the breakdown:

  • Gross Revenue: $164,747,520
  • Steam's Fee (21.8%): -$35,949,504
  • Developer Revenue: $128,798,016

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Dying Light?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Dying Light, with an estimated gross revenue of $164,747,520, this results in an effective rate of 21.8%. Steam keeps approximately $35,949,504 and Techland receives $128,798,016.

How accurate are these revenue estimates for Dying Light?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($102,967,200 to $308,901,600) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $11.

What would Dying Light earn on Epic Games Store instead?

If Dying Light generated the same gross revenue on the Epic Games Store, Techland would keep approximately $145,097,818 - that's $16,299,802 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $19,649,702. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $115,323,264.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Dying Light?

According to SteamSpy data, players spend an average of 36 hours in Dying Light, with a median playtime of 17.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Dying Light's Metacritic score?

Dying Light has a Metacritic score of 87/100, which is considered "generally favorable" by critics. The Steam community rates the game 95% positive based on 457,632 user reviews.