Monster Hunter: World Steam key art
Monster Hunter: World cover art

Steam revenue analysis

Monster Hunter: World Steam Revenue & Sales Estimates

CAPCOM Co., Ltd.

$227.4MEst. Gross Revenue

14,308,310 estimated sales, 88% positive reviews, and $178.9M potentially retained by the developer after Steam's platform fees.

Action88% Positive$29.99MC 88

Revenue Overview

$227.4M

Gross Revenue

$178.9M

Developer Revenue

14,308,310

Est. Copies Sold

$28.4M

Revenue / Year (avg. 8 yr)

·

$156.8MLow estimate
$227.4MBest estimate
$470.4MHigh estimate

How the revenue splits

Gross Revenue
$227,359,046
Steam Platform Fee(21.3%)
−$48,471,809
Developer Revenue
$178,887,237

Developer vs. Steam

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Developer: 78.7%($178.9M)Steam: 21.3%($48.5M)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$35,471,809

·

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
493,390Total Reviews
434,183positive (88%)
59,207negative (12%)

·

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    493,390 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Monster Hunter: World, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $16 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 21.3%. That turns an estimated $227,359,046 in gross revenue into roughly $178,887,237 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$15.89

List price $29.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

21.3%

Tiered 30 / 25 / 20%

Revenue estimates for Monster Hunter: World use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $16 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $227,359,046

To developer

$178,887,237

·

To developer: 78.7%

$178,887,237

Platform fee: 21.3%

$48,471,809

Epic Games Store

Gross revenue baseline: $227,359,046

To developer

$200,195,960

·

To developer: 88.1%

$200,195,960

Platform fee: 11.9%

$27,163,086

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $227,359,046

To developer

$159,151,332

·

To developer: 70.0%

$159,151,332

Platform fee: 30.0%

$68,207,714

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 1% by revenue in Action
1%

Top 1% of Action games

by estimated revenue

·

0%◆ Median100%

·

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Monster Hunter: World ranks in the top 1% of 2141 tracked action top-sellers, with estimated revenue 38× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

147h avg44.2h median

·

147h

Average Playtime

44.2h

Median Playtime

11.1h

Recent Activity (2 Weeks)

A median playtime of 44.2h and average of 147h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity8% still active

Game Details

Dataset updated: June 11, 2026

DeveloperCAPCOM Co., Ltd.
PublisherCAPCOM Co., Ltd.
Release DateAugust 7, 2018
Years on Market8 years
Current Price$29.99
Calibrated Avg. Selling Price$15.89
GenreAction
Peak Players11,923
SteamSpy Owners10,000,000 – 20,000,000

Features

Single-playerMulti-playerCo-opSteam AchievementsSteam Trading CardsAdjustable Text SizeCamera ComfortCustom Volume ControlsKeyboard Only OptionStereo SoundSurround SoundPartial Controller SupportSteam CloudStatsSteam LeaderboardsRemote Play on TabletHDR availableFamily Sharing

More by CAPCOM Co., Ltd.

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Frequently Asked Questions

How much has Monster Hunter: World earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Monster Hunter: World's total gross revenue on Steam at approximately $227,359,046.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $156,799,342
  • Calibrated midpoint (x29): $227,359,046
  • Optimistic estimate (x60): $470,398,026

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Monster Hunter: World sold on Steam?

With 493,390 Steam reviews and a 88% positive rating, we estimate Monster Hunter: World has sold between 9,867,800 and 29,603,400 copies, with a best estimate of 14,308,310.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does CAPCOM Co., Ltd. earn from Monster Hunter: World?

After Steam's tiered platform fee of effectively 21.3%, CAPCOM Co., Ltd. keeps an estimated $178,887,237 from Monster Hunter: World's gross revenue of $227,359,046.

Here's the breakdown:

  • Gross Revenue: $227,359,046
  • Steam's Fee (21.3%): -$48,471,809
  • Developer Revenue: $178,887,237

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Monster Hunter: World?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Monster Hunter: World, with an estimated gross revenue of $227,359,046, this results in an effective rate of 21.3%. Steam keeps approximately $48,471,809 and CAPCOM Co., Ltd. receives $178,887,237.

How accurate are these revenue estimates for Monster Hunter: World?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($156,799,342 to $470,398,026) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $16.

What would Monster Hunter: World earn on Epic Games Store instead?

If Monster Hunter: World generated the same gross revenue on the Epic Games Store, CAPCOM Co., Ltd. would keep approximately $200,195,960 - that's $21,308,724 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $27,163,086. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $159,151,332.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Monster Hunter: World?

According to SteamSpy data, players spend an average of 147 hours in Monster Hunter: World, with a median playtime of 44.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Monster Hunter: World's Metacritic score?

Monster Hunter: World has a Metacritic score of 88/100, which is considered "generally favorable" by critics. The Steam community rates the game 88% positive based on 493,390 user reviews.