MONSTER HUNTER RISE Steam key art
MONSTER HUNTER RISE cover art

Steam revenue analysis

MONSTER HUNTER RISE Steam Revenue & Sales Estimates

CAPCOM Co., Ltd.

$87.5MEst. Gross Revenue

3,267,488 estimated sales, 82% positive reviews, and $67,028,802.82 potentially retained by the developer after Steam's platform fees.

Action82% Positive$39.99MC 86

Revenue Overview

$87.5M

Gross Revenue

$67M

Developer Revenue

3,267,488

Est. Copies Sold

$21.9M

Revenue / Year (avg. 4 yr)

$60.4MLow estimate
$87.5MBest estimate
$181.1MHigh estimate

How the revenue splits

Gross Revenue
$87,536,004
Steam Platform Fee(23.4%)
−$20,507,201
Developer Revenue
$67,028,803

Developer vs. Steam

Developer: 76.6%($67,028,803)Steam: 23.4%($20,507,201)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$7,507,201

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

82%positive
112,672Total Reviews
92,391positive (82%)
20,281negative (18%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    112,672 reviews and a 82% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For MONSTER HUNTER RISE, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $27 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 23.4%. That turns an estimated $87,536,004 in gross revenue into roughly $67,028,803 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$26.79

List price $39.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

23.4%

Tiered 30 / 25 / 20%

Revenue estimates for MONSTER HUNTER RISE use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $27 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $87,536,004

To developer

$67,028,803

To developer: 76.6%

$67,028,803

Platform fee: 23.4%

$20,507,201

Epic Games Store

Gross revenue baseline: $87,536,004

To developer

$77,151,683

To developer: 88.1%

$77,151,683

Platform fee: 11.9%

$10,384,320

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $87,536,004

To developer

$61,275,202

To developer: 70.0%

$61,275,202

Platform fee: 30.0%

$26,260,801

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 5% by revenue in Action
5%

Top 5% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

MONSTER HUNTER RISE ranks in the top 5% of 2141 tracked action top-sellers, with estimated revenue 15× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

90.9h avg41.7h median

90.9h

Average Playtime

41.7h

Median Playtime

3.2h

Recent Activity (2 Weeks)

A median playtime of 41.7h and average of 90.9h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity4% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCAPCOM Co., Ltd.
PublisherCAPCOM Co., Ltd.
Release DateJanuary 11, 2022
Years on Market4 years
Current Price$39.99
Calibrated Avg. Selling Price$26.79
GenreAction
Peak Players3,658
SteamSpy Owners5,000,000 .. 10,000,000

Features

Single-playerMulti-playerCo-opOnline Co-opSteam AchievementsFull controller supportSteam Trading CardsSteam CloudHDR availableFamily Sharing

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Frequently Asked Questions

How much has MONSTER HUNTER RISE earned on Steam?

Based on our analysis using the Boxleiter method, we estimate MONSTER HUNTER RISE's total gross revenue on Steam at approximately $87,536,004.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $60,369,658
  • Calibrated midpoint (x29): $87,536,004
  • Optimistic estimate (x60): $181,108,973

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has MONSTER HUNTER RISE sold on Steam?

With 112,672 Steam reviews and a 82% positive rating, we estimate MONSTER HUNTER RISE has sold between 2,253,440 and 6,760,320 copies, with a best estimate of 3,267,488.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does CAPCOM Co., Ltd. earn from MONSTER HUNTER RISE?

After Steam's tiered platform fee of effectively 23.4%, CAPCOM Co., Ltd. keeps an estimated $67,028,803 from MONSTER HUNTER RISE's gross revenue of $87,536,004.

Here's the breakdown:

  • Gross Revenue: $87,536,004
  • Steam's Fee (23.4%): -$20,507,201
  • Developer Revenue: $67,028,803

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from MONSTER HUNTER RISE?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For MONSTER HUNTER RISE, with an estimated gross revenue of $87,536,004, this results in an effective rate of 23.4%. Steam keeps approximately $20,507,201 and CAPCOM Co., Ltd. receives $67,028,803.

How accurate are these revenue estimates for MONSTER HUNTER RISE?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($60,369,658 to $181,108,973) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $27.

What would MONSTER HUNTER RISE earn on Epic Games Store instead?

If MONSTER HUNTER RISE generated the same gross revenue on the Epic Games Store, CAPCOM Co., Ltd. would keep approximately $77,151,683 - that's $10,122,880 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $10,384,320. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $61,275,202.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in MONSTER HUNTER RISE?

According to SteamSpy data, players spend an average of 90.9 hours in MONSTER HUNTER RISE, with a median playtime of 41.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is MONSTER HUNTER RISE's Metacritic score?

MONSTER HUNTER RISE has a Metacritic score of 86/100, which is considered "generally favorable" by critics. The Steam community rates the game 82% positive based on 112,672 user reviews.