Resident Evil Village Steam key art
Resident Evil Village cover art

Steam revenue analysis

Resident Evil Village Steam Revenue & Sales Estimates

CAPCOM Co., Ltd.

$89.5MEst. Gross Revenue

3,341,800 estimated sales, 96% positive reviews, and $68,621,457.60 potentially retained by the developer after Steam's platform fees.

Action96% Positive$39.99MC 83

Revenue Overview

$89.5M

Gross Revenue

$68.6M

Developer Revenue

3,341,800

Est. Copies Sold

$17.9M

Revenue / Year (avg. 5 yr)

$63.9MLow estimate
$89.5MBest estimate
$191.8MHigh estimate

How the revenue splits

Gross Revenue
$89,526,822
Steam Platform Fee(23.4%)
−$20,905,364
Developer Revenue
$68,621,458

Developer vs. Steam

Developer: 76.7%($68,621,458)Steam: 23.4%($20,905,364)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$7,905,364

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
119,350Total Reviews
114,576positive (96%)
4,774negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    119,350 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Resident Evil Village, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $27 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 23.4%. That turns an estimated $89,526,822 in gross revenue into roughly $68,621,458 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$26.79

List price $39.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

23.4%

Tiered 30 / 25 / 20%

Revenue estimates for Resident Evil Village use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $27 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $89,526,822

To developer

$68,621,458

To developer: 76.6%

$68,621,458

Platform fee: 23.4%

$20,905,364

Epic Games Store

Gross revenue baseline: $89,526,822

To developer

$78,903,603

To developer: 88.1%

$78,903,603

Platform fee: 11.9%

$10,623,219

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $89,526,822

To developer

$62,668,775

To developer: 70.0%

$62,668,775

Platform fee: 30.0%

$26,858,047

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 4% by revenue in Action
4%

Top 4% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Resident Evil Village ranks in the top 4% of 2141 tracked action top-sellers, with estimated revenue 15× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

19.5h avg14.5h median

19.5h

Average Playtime

14.5h

Median Playtime

7.1h

Recent Activity (2 Weeks)

Resident Evil Village keeps players engaged for an average of 19.5 hours – solid engagement for a action game.

Current Activity36% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCAPCOM Co., Ltd.
PublisherCAPCOM Co., Ltd.
Release DateMay 5, 2021
Years on Market5 years
Current Price$39.99
Calibrated Avg. Selling Price$26.79
GenreAction
Peak Players1,284
SteamSpy Owners2,000,000 .. 5,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudHDR availableFamily Sharing

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Resident Evil Village earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Resident Evil Village's total gross revenue on Steam at approximately $89,526,822.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $63,947,730
  • Calibrated midpoint (x28): $89,526,822
  • Optimistic estimate (x60): $191,843,190

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Resident Evil Village sold on Steam?

With 119,350 Steam reviews and a 96% positive rating, we estimate Resident Evil Village has sold between 2,387,000 and 7,161,000 copies, with a best estimate of 3,341,800.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does CAPCOM Co., Ltd. earn from Resident Evil Village?

After Steam's tiered platform fee of effectively 23.4%, CAPCOM Co., Ltd. keeps an estimated $68,621,458 from Resident Evil Village's gross revenue of $89,526,822.

Here's the breakdown:

  • Gross Revenue: $89,526,822
  • Steam's Fee (23.4%): -$20,905,364
  • Developer Revenue: $68,621,458

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Resident Evil Village?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Resident Evil Village, with an estimated gross revenue of $89,526,822, this results in an effective rate of 23.4%. Steam keeps approximately $20,905,364 and CAPCOM Co., Ltd. receives $68,621,458.

How accurate are these revenue estimates for Resident Evil Village?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($63,947,730 to $191,843,190) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $27.

What would Resident Evil Village earn on Epic Games Store instead?

If Resident Evil Village generated the same gross revenue on the Epic Games Store, CAPCOM Co., Ltd. would keep approximately $78,903,603 - that's $10,282,146 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $10,623,219. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $62,668,775.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Resident Evil Village?

According to SteamSpy data, players spend an average of 19.5 hours in Resident Evil Village, with a median playtime of 14.5 hours. This indicates solid player engagement.

What is Resident Evil Village's Metacritic score?

Resident Evil Village has a Metacritic score of 83/100, which is considered "generally favorable" by critics. The Steam community rates the game 96% positive based on 119,350 user reviews.