V Rising Steam key art
V Rising cover art

Steam revenue analysis

V Rising Steam Revenue & Sales Estimates

Stunlock Studios

$93.3MEst. Gross Revenue

3,463,760 estimated sales, 89% positive reviews, and $71,650,955.52 potentially retained by the developer after Steam's platform fees.

Action89% Positive$34.99

Revenue Overview

$93.3M

Gross Revenue

$71.7M

Developer Revenue

3,463,760

Est. Copies Sold

$46.7M

Revenue / Year (avg. 2 yr)

$64.4MLow estimate
$93.3MBest estimate
$193.1MHigh estimate

How the revenue splits

Gross Revenue
$93,313,694
Steam Platform Fee(23.2%)
−$21,662,739
Developer Revenue
$71,650,956

Developer vs. Steam

Developer: 76.8%($71,650,956)Steam: 23.2%($21,662,739)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$8,662,739

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

89%positive
119,440Total Reviews
106,302positive (89%)
13,138negative (11%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    119,440 reviews and a 89% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For V Rising, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $35, we estimate a realized average sale price of $27 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 23.2%. That turns an estimated $93,313,694 in gross revenue into roughly $71,650,956 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$26.94

List price $34.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

23.2%

Tiered 30 / 25 / 20%

Revenue estimates for V Rising use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $27 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $93,313,694

To developer

$71,650,956

To developer: 76.8%

$71,650,956

Platform fee: 23.2%

$21,662,739

Epic Games Store

Gross revenue baseline: $93,313,694

To developer

$82,236,051

To developer: 88.1%

$82,236,051

Platform fee: 11.9%

$11,077,643

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $93,313,694

To developer

$65,319,586

To developer: 70.0%

$65,319,586

Platform fee: 30.0%

$27,994,108

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 4% by revenue in Action
4%

Top 4% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

V Rising ranks in the top 4% of 2141 tracked action top-sellers, with estimated revenue 16× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

53h avg21.6h median

53h

Average Playtime

21.6h

Median Playtime

15.5h

Recent Activity (2 Weeks)

A median playtime of 21.6h and average of 53h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity29% still active

Game Details

Dataset updated: April 18, 2026

DeveloperStunlock Studios
PublisherStunlock Studios
Release DateMay 7, 2024
Years on Market2 years
Current Price$34.99
Calibrated Avg. Selling Price$26.94
GenreAction
Peak Players10,961
SteamSpy Owners5,000,000 .. 10,000,000

Features

Single-playerMulti-playerPvPOnline PvPLAN PvPCo-opOnline Co-opLAN Co-opSteam AchievementsCamera ComfortCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo SoundSubtitle OptionsSurround SoundPartial Controller SupportSteam CloudFamily Sharing

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has V Rising earned on Steam?

Based on our analysis using the Boxleiter method, we estimate V Rising's total gross revenue on Steam at approximately $93,313,694.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $64,354,272
  • Calibrated midpoint (x29): $93,313,694
  • Optimistic estimate (x60): $193,062,816

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has V Rising sold on Steam?

With 119,440 Steam reviews and a 89% positive rating, we estimate V Rising has sold between 2,388,800 and 7,166,400 copies, with a best estimate of 3,463,760.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Stunlock Studios earn from V Rising?

After Steam's tiered platform fee of effectively 23.2%, Stunlock Studios keeps an estimated $71,650,956 from V Rising's gross revenue of $93,313,694.

Here's the breakdown:

  • Gross Revenue: $93,313,694
  • Steam's Fee (23.2%): -$21,662,739
  • Developer Revenue: $71,650,956

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from V Rising?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For V Rising, with an estimated gross revenue of $93,313,694, this results in an effective rate of 23.2%. Steam keeps approximately $21,662,739 and Stunlock Studios receives $71,650,956.

How accurate are these revenue estimates for V Rising?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($64,354,272 to $193,062,816) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $27.

What would V Rising earn on Epic Games Store instead?

If V Rising generated the same gross revenue on the Epic Games Store, Stunlock Studios would keep approximately $82,236,051 - that's $10,585,096 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $11,077,643. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $65,319,586.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in V Rising?

According to SteamSpy data, players spend an average of 53 hours in V Rising, with a median playtime of 21.6 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.