SCUM Steam key art
SCUM cover art

Steam revenue analysis

SCUM Steam Revenue & Sales Estimates

Gamepires

$127.3MEst. Gross Revenue

3,251,335 estimated sales, 75% positive reviews, and $98,805,801.52 potentially retained by the developer after Steam's platform fees.

Action75% Positive$17.99

Revenue Overview

$127.3M

Gross Revenue

$98.8M

Developer Revenue

3,251,335

Est. Copies Sold

$127.3M

Revenue / Year (avg. 1 yr)

$87.8MLow estimate
$127.3MBest estimate
$263.3MHigh estimate

How the revenue splits

Gross Revenue
$127,257,252
Steam Platform Fee(22.4%)
−$28,451,450
Developer Revenue
$98,805,802

Developer vs. Steam

Developer: 77.6%($98,805,802)Steam: 22.4%($28,451,450)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$15,451,450

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

75%positive
112,115Total Reviews
84,086positive (75%)
28,029negative (25%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    112,115 reviews and a 75% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For SCUM, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $18, we estimate a realized average sale price of $39 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 22.4%. That turns an estimated $127,257,252 in gross revenue into roughly $98,805,802 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$39.14

List price $17.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

22.4%

Tiered 30 / 25 / 20%

Revenue estimates for SCUM use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $39 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $127,257,252

To developer

$98,805,802

To developer: 77.6%

$98,805,802

Platform fee: 22.4%

$28,451,450

Epic Games Store

Gross revenue baseline: $127,257,252

To developer

$112,106,382

To developer: 88.1%

$112,106,382

Platform fee: 11.9%

$15,150,870

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $127,257,252

To developer

$89,080,076

To developer: 70.0%

$89,080,076

Platform fee: 30.0%

$38,177,176

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 3% by revenue in Action
3%

Top 3% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

SCUM ranks in the top 3% of 2141 tracked action top-sellers, with estimated revenue 21× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

117.9h avg14.4h median

117.9h

Average Playtime

14.4h

Median Playtime

43.4h

Recent Activity (2 Weeks)

A median playtime of 14.4h and average of 117.9h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity37% still active

Game Details

Dataset updated: April 18, 2026

DeveloperGamepires
PublisherGamepires
Release DateJune 16, 2025
Years on Market1 year
Current Price$17.99
Calibrated Avg. Selling Price$39.14
GenreAction
Peak Players8,535
SteamSpy Owners5,000,000 .. 10,000,000

Features

Single-playerMulti-playerMMOPvPOnline PvPCo-opOnline Co-opSteam AchievementsSteam Trading CardsCamera ComfortCustom Volume ControlsAdjustable DifficultyStereo SoundSurround SoundStats

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Frequently Asked Questions

How much has SCUM earned on Steam?

Based on our analysis using the Boxleiter method, we estimate SCUM's total gross revenue on Steam at approximately $127,257,252.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $87,763,622
  • Calibrated midpoint (x29): $127,257,252
  • Optimistic estimate (x60): $263,290,866

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has SCUM sold on Steam?

With 112,115 Steam reviews and a 75% positive rating, we estimate SCUM has sold between 2,242,300 and 6,726,900 copies, with a best estimate of 3,251,335.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Gamepires earn from SCUM?

After Steam's tiered platform fee of effectively 22.4%, Gamepires keeps an estimated $98,805,802 from SCUM's gross revenue of $127,257,252.

Here's the breakdown:

  • Gross Revenue: $127,257,252
  • Steam's Fee (22.4%): -$28,451,450
  • Developer Revenue: $98,805,802

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from SCUM?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For SCUM, with an estimated gross revenue of $127,257,252, this results in an effective rate of 22.4%. Steam keeps approximately $28,451,450 and Gamepires receives $98,805,802.

How accurate are these revenue estimates for SCUM?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($87,763,622 to $263,290,866) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $39.

What would SCUM earn on Epic Games Store instead?

If SCUM generated the same gross revenue on the Epic Games Store, Gamepires would keep approximately $112,106,382 - that's $13,300,580 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $15,150,870. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $89,080,076.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in SCUM?

According to SteamSpy data, players spend an average of 117.9 hours in SCUM, with a median playtime of 14.4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.