Lethal Company Steam key art
Lethal Company cover art

Steam revenue analysis

Lethal Company Steam Revenue & Sales Estimates

Zeekerss

$107.1MEst. Gross Revenue

15,101,960 estimated sales, 97% positive reviews, and $82,658,317.12 potentially retained by the developer after Steam's platform fees.

Action97% Positive$9.99

Revenue Overview

$107.1M

Gross Revenue

$82.7M

Developer Revenue

15,101,960

Est. Copies Sold

$35.7M

Revenue / Year (avg. 3 yr)

$69.1MLow estimate
$107.1MBest estimate
$207.2MHigh estimate

How the revenue splits

Gross Revenue
$107,072,896
Steam Platform Fee(22.8%)
−$24,414,579
Developer Revenue
$82,658,317

Developer vs. Steam

Developer: 77.2%($82,658,317)Steam: 22.8%($24,414,579)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$11,414,579

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
487,160Total Reviews
472,545positive (97%)
14,615negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    487,160 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Lethal Company, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $7 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 22.8%. That turns an estimated $107,072,896 in gross revenue into roughly $82,658,317 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$7.09

List price $9.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

22.8%

Tiered 30 / 25 / 20%

Revenue estimates for Lethal Company use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $7 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $107,072,896

To developer

$82,658,317

To developer: 77.2%

$82,658,317

Platform fee: 22.8%

$24,414,579

Epic Games Store

Gross revenue baseline: $107,072,896

To developer

$94,344,149

To developer: 88.1%

$94,344,149

Platform fee: 11.9%

$12,728,748

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $107,072,896

To developer

$74,951,027

To developer: 70.0%

$74,951,027

Platform fee: 30.0%

$32,121,869

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 4% by revenue in Action
4%

Top 4% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Lethal Company ranks in the top 4% of 2141 tracked action top-sellers, with estimated revenue 18× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

24.3h avg11.8h median

24.3h

Average Playtime

11.8h

Median Playtime

3.1h

Recent Activity (2 Weeks)

A median playtime of 11.8h and average of 24.3h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity13% still active

Game Details

Dataset updated: April 18, 2026

DeveloperZeekerss
PublisherZeekerss
Release DateOctober 22, 2023
Years on Market3 years
Current Price$9.99
Calibrated Avg. Selling Price$7.09
GenreAction
Peak Players6,199
SteamSpy Owners10,000,000 .. 20,000,000

Features

Single-playerMulti-playerCo-opOnline Co-opCustom Volume ControlsStereo SoundPartial Controller SupportFamily Sharing

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Frequently Asked Questions

How much has Lethal Company earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Lethal Company's total gross revenue on Steam at approximately $107,072,896.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $69,079,288
  • Calibrated midpoint (x31): $107,072,896
  • Optimistic estimate (x60): $207,237,864

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Lethal Company sold on Steam?

With 487,160 Steam reviews and a 97% positive rating, we estimate Lethal Company has sold between 9,743,200 and 29,229,600 copies, with a best estimate of 15,101,960.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Zeekerss earn from Lethal Company?

After Steam's tiered platform fee of effectively 22.8%, Zeekerss keeps an estimated $82,658,317 from Lethal Company's gross revenue of $107,072,896.

Here's the breakdown:

  • Gross Revenue: $107,072,896
  • Steam's Fee (22.8%): -$24,414,579
  • Developer Revenue: $82,658,317

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Lethal Company?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Lethal Company, with an estimated gross revenue of $107,072,896, this results in an effective rate of 22.8%. Steam keeps approximately $24,414,579 and Zeekerss receives $82,658,317.

How accurate are these revenue estimates for Lethal Company?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($69,079,288 to $207,237,864) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $7.

What would Lethal Company earn on Epic Games Store instead?

If Lethal Company generated the same gross revenue on the Epic Games Store, Zeekerss would keep approximately $94,344,149 - that's $11,685,832 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $12,728,748. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $74,951,027.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Lethal Company?

According to SteamSpy data, players spend an average of 24.3 hours in Lethal Company, with a median playtime of 11.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.