Call of Juarez: Gunslinger Steam key art
Call of Juarez: Gunslinger cover art

Steam revenue analysis

Call of Juarez: Gunslinger Steam Revenue & Sales Estimates

Techland · Techland Publishing

$14.4MEst. Gross Revenue

1,058,356 estimated sales, 95% positive reviews, and $10,326,981.88 potentially retained by the developer after Steam's platform fees.

Action95% Positive$2.99

Revenue Overview

$14.4M

Gross Revenue

$10.3M

Developer Revenue

1,058,356

Est. Copies Sold

$14.4M

Revenue / Year (avg. 1 yr)

$11.1MLow estimate
$14.4MBest estimate
$33.3MHigh estimate

How the revenue splits

Gross Revenue
$14,435,976
Steam Platform Fee(28.5%)
−$4,108,994
Developer Revenue
$10,326,982

Developer vs. Steam

Developer: 71.5%($10,326,982)Steam: 28.5%($4,108,994)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,108,994
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
40,706Total Reviews
38,671positive (95%)
2,035negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    40,706 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Call of Juarez: Gunslinger, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $3, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.5%. That turns an estimated $14,435,976 in gross revenue into roughly $10,326,982 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $2.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

28.5%

Tiered 30 / 25 / 20%

Revenue estimates for Call of Juarez: Gunslinger use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $14,435,976

To developer

$10,326,982

To developer: 71.5%

$10,326,982

Platform fee: 28.5%

$4,108,994

Epic Games Store

Gross revenue baseline: $14,435,976

To developer

$12,823,659

To developer: 88.8%

$12,823,659

Platform fee: 11.2%

$1,612,317

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.2%.

GOG

Gross revenue baseline: $14,435,976

To developer

$10,105,183

To developer: 70.0%

$10,105,183

Platform fee: 30.0%

$4,330,793

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 26% by revenue in Action
26%

Top 26% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Call of Juarez: Gunslinger ranks in the top 26% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6h avg2.5h median

6h

Average Playtime

2.5h

Median Playtime

1h

Recent Activity (2 Weeks)

A median playtime of 2.5h and average of 6h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity17% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTechland
PublisherTechland Publishing
Release Date
Years on Market1 year
Current Price$2.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players91
SteamSpy Owners2,000,000 .. 5,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Call of Juarez: Gunslinger earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Call of Juarez: Gunslinger's total gross revenue on Steam at approximately $14,435,976.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $11,104,597
  • Calibrated midpoint (x26): $14,435,976
  • Optimistic estimate (x60): $33,313,790

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Call of Juarez: Gunslinger sold on Steam?

With 40,706 Steam reviews and a 95% positive rating, we estimate Call of Juarez: Gunslinger has sold between 814,120 and 2,442,360 copies, with a best estimate of 1,058,356.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Techland earn from Call of Juarez: Gunslinger?

After Steam's tiered platform fee of effectively 28.5%, Techland keeps an estimated $10,326,982 from Call of Juarez: Gunslinger's gross revenue of $14,435,976.

Here's the breakdown:

  • Gross Revenue: $14,435,976
  • Steam's Fee (28.5%): -$4,108,994
  • Developer Revenue: $10,326,982

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Call of Juarez: Gunslinger?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Call of Juarez: Gunslinger, with an estimated gross revenue of $14,435,976, this results in an effective rate of 28.5%. Steam keeps approximately $4,108,994 and Techland receives $10,326,982.

How accurate are these revenue estimates for Call of Juarez: Gunslinger?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($11,104,597 to $33,313,790) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $14.

What would Call of Juarez: Gunslinger earn on Epic Games Store instead?

If Call of Juarez: Gunslinger generated the same gross revenue on the Epic Games Store, Techland would keep approximately $12,823,659 - that's $2,496,677 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,612,317. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $10,105,183.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Call of Juarez: Gunslinger?

According to SteamSpy data, players spend an average of 6 hours in Call of Juarez: Gunslinger, with a median playtime of 2.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.