Ryse: Son of Rome Steam key art
Ryse: Son of Rome cover art

Steam revenue analysis

Ryse: Son of Rome Steam Revenue & Sales Estimates

Crytek · Crytek

$10.8MEst. Gross Revenue

1,183,954 estimated sales, 87% positive reviews, and $7,571,606.40 potentially retained by the developer after Steam's platform fees.

Action87% Positive$9.99

Revenue Overview

$10.8M

Gross Revenue

$7.6M

Developer Revenue

1,183,954

Est. Copies Sold

$10.8M

Revenue / Year (avg. 1 yr)

$7.4MLow estimate
$10.8MBest estimate
$22.3MHigh estimate

How the revenue splits

Gross Revenue
$10,762,142
Steam Platform Fee(29.6%)
−$3,190,535
Developer Revenue
$7,571,606

Developer vs. Steam

Developer: 70.3%($7,571,606)Steam: 29.6%($3,190,535)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$190,535
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

87%positive
40,826Total Reviews
35,519positive (87%)
5,307negative (13%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    40,826 reviews and a 87% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Ryse: Son of Rome, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.6%. That turns an estimated $10,762,142 in gross revenue into roughly $7,571,606 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $9.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

29.6%

Tiered 30 / 25 / 20%

Revenue estimates for Ryse: Son of Rome use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $10,762,142

To developer

$7,571,606

To developer: 70.4%

$7,571,606

Platform fee: 29.6%

$3,190,535

Epic Games Store

Gross revenue baseline: $10,762,142

To developer

$9,590,685

To developer: 89.1%

$9,590,685

Platform fee: 10.9%

$1,171,457

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.9%.

GOG

Gross revenue baseline: $10,762,142

To developer

$7,533,499

To developer: 70.0%

$7,533,499

Platform fee: 30.0%

$3,228,643

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 33% by revenue in Action
33%

Top 33% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Ryse: Son of Rome ranks in the top 33% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.3h avg5.1h median

6.3h

Average Playtime

5.1h

Median Playtime

0.8h

Recent Activity (2 Weeks)

Ryse: Son of Rome keeps players engaged for an average of 6.3 hours – solid engagement for a action game.

Current Activity13% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCrytek
PublisherCrytek
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players83
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Ryse: Son of Rome earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Ryse: Son of Rome's total gross revenue on Steam at approximately $10,762,142.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $7,422,167
  • Calibrated midpoint (x29): $10,762,142
  • Optimistic estimate (x60): $22,266,500

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Ryse: Son of Rome sold on Steam?

With 40,826 Steam reviews and a 87% positive rating, we estimate Ryse: Son of Rome has sold between 816,520 and 2,449,560 copies, with a best estimate of 1,183,954.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Crytek earn from Ryse: Son of Rome?

After Steam's tiered platform fee of effectively 29.6%, Crytek keeps an estimated $7,571,606 from Ryse: Son of Rome's gross revenue of $10,762,142.

Here's the breakdown:

  • Gross Revenue: $10,762,142
  • Steam's Fee (29.6%): -$3,190,535
  • Developer Revenue: $7,571,606

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Ryse: Son of Rome?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Ryse: Son of Rome, with an estimated gross revenue of $10,762,142, this results in an effective rate of 29.6%. Steam keeps approximately $3,190,535 and Crytek receives $7,571,606.

How accurate are these revenue estimates for Ryse: Son of Rome?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($7,422,167 to $22,266,500) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $9.

What would Ryse: Son of Rome earn on Epic Games Store instead?

If Ryse: Son of Rome generated the same gross revenue on the Epic Games Store, Crytek would keep approximately $9,590,685 - that's $2,019,078 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,171,457. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $7,533,499.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Ryse: Son of Rome?

According to SteamSpy data, players spend an average of 6.3 hours in Ryse: Son of Rome, with a median playtime of 5.1 hours. This indicates solid player engagement.