Brothers - A Tale of Two Sons Steam key art
Brothers - A Tale of Two Sons cover art

Steam revenue analysis

Brothers - A Tale of Two Sons Steam Revenue & Sales Estimates

Starbreeze Studios AB · 505 Games

$15.1MEst. Gross Revenue

1,106,865 estimated sales, 94% positive reviews, and $10,823,228.95 potentially retained by the developer after Steam's platform fees.

Action94% Positive$14.99

Revenue Overview

$15.1M

Gross Revenue

$10.8M

Developer Revenue

1,106,865

Est. Copies Sold

$15.1M

Revenue / Year (avg. 1 yr)

$11.2MLow estimate
$15.1MBest estimate
$33.6MHigh estimate

How the revenue splits

Gross Revenue
$15,097,639
Steam Platform Fee(28.3%)
−$4,274,410
Developer Revenue
$10,823,229

Developer vs. Steam

Developer: 71.7%($10,823,229)Steam: 28.3%($4,274,410)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,274,410
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
40,995Total Reviews
38,535positive (94%)
2,460negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    40,995 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Brothers - A Tale of Two Sons, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.3%. That turns an estimated $15,097,639 in gross revenue into roughly $10,823,229 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

28.3%

Tiered 30 / 25 / 20%

Revenue estimates for Brothers - A Tale of Two Sons use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $15,097,639

To developer

$10,823,229

To developer: 71.7%

$10,823,229

Platform fee: 28.3%

$4,274,410

Epic Games Store

Gross revenue baseline: $15,097,639

To developer

$13,405,922

To developer: 88.8%

$13,405,922

Platform fee: 11.2%

$1,691,717

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.2%.

GOG

Gross revenue baseline: $15,097,639

To developer

$10,568,347

To developer: 70.0%

$10,568,347

Platform fee: 30.0%

$4,529,292

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 25% by revenue in Action
25%

Top 25% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Brothers - A Tale of Two Sons ranks in the top 25% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

2.9h avg1.8h median

2.9h

Average Playtime

1.8h

Median Playtime

Brothers - A Tale of Two Sons keeps players engaged for an average of 2.9 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperStarbreeze Studios AB
Publisher505 Games
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players9
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Brothers - A Tale of Two Sons earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Brothers - A Tale of Two Sons's total gross revenue on Steam at approximately $15,097,639.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $11,183,436
  • Calibrated midpoint (x27): $15,097,639
  • Optimistic estimate (x60): $33,550,308

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Brothers - A Tale of Two Sons sold on Steam?

With 40,995 Steam reviews and a 94% positive rating, we estimate Brothers - A Tale of Two Sons has sold between 819,900 and 2,459,700 copies, with a best estimate of 1,106,865.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Starbreeze Studios AB earn from Brothers - A Tale of Two Sons?

After Steam's tiered platform fee of effectively 28.3%, Starbreeze Studios AB keeps an estimated $10,823,229 from Brothers - A Tale of Two Sons's gross revenue of $15,097,639.

Here's the breakdown:

  • Gross Revenue: $15,097,639
  • Steam's Fee (28.3%): -$4,274,410
  • Developer Revenue: $10,823,229

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Brothers - A Tale of Two Sons?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Brothers - A Tale of Two Sons, with an estimated gross revenue of $15,097,639, this results in an effective rate of 28.3%. Steam keeps approximately $4,274,410 and Starbreeze Studios AB receives $10,823,229.

How accurate are these revenue estimates for Brothers - A Tale of Two Sons?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($11,183,436 to $33,550,308) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $14.

What would Brothers - A Tale of Two Sons earn on Epic Games Store instead?

If Brothers - A Tale of Two Sons generated the same gross revenue on the Epic Games Store, Starbreeze Studios AB would keep approximately $13,405,922 - that's $2,582,693 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,691,717. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $10,568,347.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Brothers - A Tale of Two Sons?

According to SteamSpy data, players spend an average of 2.9 hours in Brothers - A Tale of Two Sons, with a median playtime of 1.8 hours. This indicates solid player engagement.