A Difficult Game About Climbing Steam key art
A Difficult Game About Climbing cover art

Steam revenue analysis

A Difficult Game About Climbing Steam Revenue & Sales Estimates

Pontypants

$1.4MEst. Gross Revenue

150,018 estimated sales, 89% positive reviews, and $986,068.31 potentially retained by the developer after Steam's platform fees.

Action89% Positive$9.99

Revenue Overview

$1.4M

Gross Revenue

$986.1K

Developer Revenue

150,018

Est. Copies Sold

$1.4M

Revenue / Year (avg. 1 yr)

$853.7KLow estimate
$1.4MBest estimate
$2.6MHigh estimate

How the revenue splits

Gross Revenue
$1,408,669
Steam Platform Fee(30.0%)
−$422,601
Developer Revenue
$986,068

Developer vs. Steam

Developer: 70.0%($986,068)Steam: 30.0%($422,601)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$422,601
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

89%positive
4,546Total Reviews
4,046positive (89%)
500negative (11%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,546 reviews and a 89% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For A Difficult Game About Climbing, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,408,669 in gross revenue into roughly $986,068 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.39

List price $9.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for A Difficult Game About Climbing use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,408,669

To developer

$986,068

To developer: 70.0%

$986,068

Platform fee: 30.0%

$422,601

Epic Games Store

Gross revenue baseline: $1,408,669

To developer

$1,359,629

To developer: 96.5%

$1,359,629

Platform fee: 3.5%

$49,040

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 3.5%.

GOG

Gross revenue baseline: $1,408,669

To developer

$986,068

To developer: 70.0%

$986,068

Platform fee: 30.0%

$422,601

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 92% by revenue in Action
92%

Top 92% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

A Difficult Game About Climbing ranks in the top 92% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

5.9h avg3h median

5.9h

Average Playtime

3h

Median Playtime

A Difficult Game About Climbing keeps players engaged for an average of 5.9 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperPontypants
PublisherPontypants
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.39
GenreAction
Peak Players12
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has A Difficult Game About Climbing earned on Steam?

Based on our analysis using the Boxleiter method, we estimate A Difficult Game About Climbing's total gross revenue on Steam at approximately $1,408,669.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $853,739
  • Calibrated midpoint (x33): $1,408,669
  • Optimistic estimate (x60): $2,561,216

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has A Difficult Game About Climbing sold on Steam?

With 4,546 Steam reviews and a 89% positive rating, we estimate A Difficult Game About Climbing has sold between 90,920 and 272,760 copies, with a best estimate of 150,018.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Pontypants earn from A Difficult Game About Climbing?

After Steam's tiered platform fee of effectively 30.0%, Pontypants keeps an estimated $986,068 from A Difficult Game About Climbing's gross revenue of $1,408,669.

Here's the breakdown:

  • Gross Revenue: $1,408,669
  • Steam's Fee (30.0%): -$422,601
  • Developer Revenue: $986,068

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from A Difficult Game About Climbing?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For A Difficult Game About Climbing, with an estimated gross revenue of $1,408,669, this results in an effective rate of 30.0%. Steam keeps approximately $422,601 and Pontypants receives $986,068.

How accurate are these revenue estimates for A Difficult Game About Climbing?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($853,739 to $2,561,216) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $9.

What would A Difficult Game About Climbing earn on Epic Games Store instead?

If A Difficult Game About Climbing generated the same gross revenue on the Epic Games Store, Pontypants would keep approximately $1,359,629 - that's $373,560 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $49,040. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $986,068.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in A Difficult Game About Climbing?

According to SteamSpy data, players spend an average of 5.9 hours in A Difficult Game About Climbing, with a median playtime of 3 hours. This indicates solid player engagement.