Summer of '58 Steam key art
Summer of '58 cover art

Steam revenue analysis

Summer of '58 Steam Revenue & Sales Estimates

EMIKA_GAMES

$1.3MEst. Gross Revenue

150,018 estimated sales, 90% positive reviews, and $887,356.47 potentially retained by the developer after Steam's platform fees.

Action90% Positive$8.99

Revenue Overview

$1.3M

Gross Revenue

$887.4K

Developer Revenue

150,018

Est. Copies Sold

$1.3M

Revenue / Year (avg. 1 yr)

$768.3KLow estimate
$1.3MBest estimate
$2.3MHigh estimate

How the revenue splits

Gross Revenue
$1,267,652
Steam Platform Fee(30.0%)
−$380,296
Developer Revenue
$887,356

Developer vs. Steam

Developer: 70.0%($887,356)Steam: 30.0%($380,296)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$380,296
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

90%positive
4,546Total Reviews
4,091positive (90%)
455negative (10%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,546 reviews and a 90% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Summer of '58, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $9, we estimate a realized average sale price of $8 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,267,652 in gross revenue into roughly $887,356 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$8.45

List price $8.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Summer of '58 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $8 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,267,652

To developer

$887,356

To developer: 70.0%

$887,356

Platform fee: 30.0%

$380,296

Epic Games Store

Gross revenue baseline: $1,267,652

To developer

$1,235,534

To developer: 97.5%

$1,235,534

Platform fee: 2.5%

$32,118

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 2.5%.

GOG

Gross revenue baseline: $1,267,652

To developer

$887,356

To developer: 70.0%

$887,356

Platform fee: 30.0%

$380,296

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 93% by revenue in Action
93%

Top 93% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Summer of '58 ranks in the top 93% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

1.6h avg1.8h median

1.6h

Average Playtime

1.8h

Median Playtime

Summer of '58 keeps players engaged for an average of 1.6 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperEMIKA_GAMES
PublisherEMIKA_GAMES
Release Date
Years on Market1 year
Current Price$8.99
Calibrated Avg. Selling Price$8.45
GenreAction
Peak Players5
SteamSpy Owners100,000 .. 200,000

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Frequently Asked Questions

How much has Summer of '58 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Summer of '58's total gross revenue on Steam at approximately $1,267,652.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $768,274
  • Calibrated midpoint (x33): $1,267,652
  • Optimistic estimate (x60): $2,304,822

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Summer of '58 sold on Steam?

With 4,546 Steam reviews and a 90% positive rating, we estimate Summer of '58 has sold between 90,920 and 272,760 copies, with a best estimate of 150,018.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does EMIKA_GAMES earn from Summer of '58?

After Steam's tiered platform fee of effectively 30.0%, EMIKA_GAMES keeps an estimated $887,356 from Summer of '58's gross revenue of $1,267,652.

Here's the breakdown:

  • Gross Revenue: $1,267,652
  • Steam's Fee (30.0%): -$380,296
  • Developer Revenue: $887,356

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Summer of '58?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Summer of '58, with an estimated gross revenue of $1,267,652, this results in an effective rate of 30.0%. Steam keeps approximately $380,296 and EMIKA_GAMES receives $887,356.

How accurate are these revenue estimates for Summer of '58?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($768,274 to $2,304,822) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $8.

What would Summer of '58 earn on Epic Games Store instead?

If Summer of '58 generated the same gross revenue on the Epic Games Store, EMIKA_GAMES would keep approximately $1,235,534 - that's $348,177 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $32,118. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $887,356.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Summer of '58?

According to SteamSpy data, players spend an average of 1.6 hours in Summer of '58, with a median playtime of 1.8 hours. This indicates solid player engagement.