Lara Croft and the Guardian of Light Steam key art
Lara Croft and the Guardian of Light cover art

Steam revenue analysis

Lara Croft and the Guardian of Light Steam Revenue & Sales Estimates

Crystal Dynamics

$1.4MEst. Gross Revenue

149,919 estimated sales, 91% positive reviews, and $985,417.59 potentially retained by the developer after Steam's platform fees.

Action91% Positive$9.99

Revenue Overview

$1.4M

Gross Revenue

$985.4K

Developer Revenue

149,919

Est. Copies Sold

$1.4M

Revenue / Year (avg. 1 yr)

$853.2KLow estimate
$1.4MBest estimate
$2.6MHigh estimate

How the revenue splits

Gross Revenue
$1,407,739
Steam Platform Fee(30.0%)
−$422,322
Developer Revenue
$985,418

Developer vs. Steam

Developer: 70.0%($985,418)Steam: 30.0%($422,322)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$422,322
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

91%positive
4,543Total Reviews
4,134positive (91%)
409negative (9%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,543 reviews and a 91% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Lara Croft and the Guardian of Light, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,407,739 in gross revenue into roughly $985,418 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.39

List price $9.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Lara Croft and the Guardian of Light use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,407,739

To developer

$985,418

To developer: 70.0%

$985,418

Platform fee: 30.0%

$422,322

Epic Games Store

Gross revenue baseline: $1,407,739

To developer

$1,358,811

To developer: 96.5%

$1,358,811

Platform fee: 3.5%

$48,929

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 3.5%.

GOG

Gross revenue baseline: $1,407,739

To developer

$985,418

To developer: 70.0%

$985,418

Platform fee: 30.0%

$422,322

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 92% by revenue in Action
92%

Top 92% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Lara Croft and the Guardian of Light ranks in the top 92% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

3.4h avg1.3h median

3.4h

Average Playtime

1.3h

Median Playtime

A median playtime of 1.3h and average of 3.4h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperCrystal Dynamics
PublisherCrystal Dynamics
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.39
GenreAction
Peak Players4
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Lara Croft and the Guardian of Light earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Lara Croft and the Guardian of Light's total gross revenue on Steam at approximately $1,407,739.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $853,175
  • Calibrated midpoint (x33): $1,407,739
  • Optimistic estimate (x60): $2,559,526

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Lara Croft and the Guardian of Light sold on Steam?

With 4,543 Steam reviews and a 91% positive rating, we estimate Lara Croft and the Guardian of Light has sold between 90,860 and 272,580 copies, with a best estimate of 149,919.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Crystal Dynamics earn from Lara Croft and the Guardian of Light?

After Steam's tiered platform fee of effectively 30.0%, Crystal Dynamics keeps an estimated $985,418 from Lara Croft and the Guardian of Light's gross revenue of $1,407,739.

Here's the breakdown:

  • Gross Revenue: $1,407,739
  • Steam's Fee (30.0%): -$422,322
  • Developer Revenue: $985,418

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Lara Croft and the Guardian of Light?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Lara Croft and the Guardian of Light, with an estimated gross revenue of $1,407,739, this results in an effective rate of 30.0%. Steam keeps approximately $422,322 and Crystal Dynamics receives $985,418.

How accurate are these revenue estimates for Lara Croft and the Guardian of Light?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($853,175 to $2,559,526) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $9.

What would Lara Croft and the Guardian of Light earn on Epic Games Store instead?

If Lara Croft and the Guardian of Light generated the same gross revenue on the Epic Games Store, Crystal Dynamics would keep approximately $1,358,811 - that's $373,393 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $48,929. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $985,418.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Lara Croft and the Guardian of Light?

According to SteamSpy data, players spend an average of 3.4 hours in Lara Croft and the Guardian of Light, with a median playtime of 1.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.