Tomb Raider: Anniversary Steam key art
Tomb Raider: Anniversary cover art

Steam revenue analysis

Tomb Raider: Anniversary Steam Revenue & Sales Estimates

Crystal Dynamics

$1.7MEst. Gross Revenue

207,204 estimated sales, 82% positive reviews, and $1,186,450.10 potentially retained by the developer after Steam's platform fees.

Action82% Positive$8.99MC 83

Revenue Overview

$1.7M

Gross Revenue

$1.2M

Developer Revenue

207,204

Est. Copies Sold

$1.7M

Revenue / Year (avg. 1 yr)

$1.1MLow estimate
$1.7MBest estimate
$3.3MHigh estimate

How the revenue splits

Gross Revenue
$1,694,929
Steam Platform Fee(30.0%)
−$508,479
Developer Revenue
$1,186,450

Developer vs. Steam

Developer: 70.0%($1,186,450)Steam: 30.0%($508,479)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$508,479
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

82%positive
6,684Total Reviews
5,481positive (82%)
1,203negative (18%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,684 reviews and a 82% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Tomb Raider: Anniversary, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $9, we estimate a realized average sale price of $8 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,694,929 in gross revenue into roughly $1,186,450 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$8.18

List price $8.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Tomb Raider: Anniversary use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $8 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,694,929

To developer

$1,186,450

To developer: 70.0%

$1,186,450

Platform fee: 30.0%

$508,479

Epic Games Store

Gross revenue baseline: $1,694,929

To developer

$1,611,537

To developer: 95.1%

$1,611,537

Platform fee: 4.9%

$83,391

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 4.9%.

GOG

Gross revenue baseline: $1,694,929

To developer

$1,186,450

To developer: 70.0%

$1,186,450

Platform fee: 30.0%

$508,479

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 89% by revenue in Action
89%

Top 89% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Tomb Raider: Anniversary ranks in the top 89% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.3h avg1.4h median

6.3h

Average Playtime

1.4h

Median Playtime

A median playtime of 1.4h and average of 6.3h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperCrystal Dynamics
PublisherCrystal Dynamics
Release Date
Years on Market1 year
Current Price$8.99
Calibrated Avg. Selling Price$8.18
GenreAction
Peak Players29
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerFull controller supportFamily Sharing

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Frequently Asked Questions

How much has Tomb Raider: Anniversary earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Tomb Raider: Anniversary's total gross revenue on Steam at approximately $1,694,929.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,093,502
  • Calibrated midpoint (x31): $1,694,929
  • Optimistic estimate (x60): $3,280,507

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Tomb Raider: Anniversary sold on Steam?

With 6,684 Steam reviews and a 82% positive rating, we estimate Tomb Raider: Anniversary has sold between 133,680 and 401,040 copies, with a best estimate of 207,204.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Crystal Dynamics earn from Tomb Raider: Anniversary?

After Steam's tiered platform fee of effectively 30.0%, Crystal Dynamics keeps an estimated $1,186,450 from Tomb Raider: Anniversary's gross revenue of $1,694,929.

Here's the breakdown:

  • Gross Revenue: $1,694,929
  • Steam's Fee (30.0%): -$508,479
  • Developer Revenue: $1,186,450

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Tomb Raider: Anniversary?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Tomb Raider: Anniversary, with an estimated gross revenue of $1,694,929, this results in an effective rate of 30.0%. Steam keeps approximately $508,479 and Crystal Dynamics receives $1,186,450.

How accurate are these revenue estimates for Tomb Raider: Anniversary?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,093,502 to $3,280,507) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $8.

What would Tomb Raider: Anniversary earn on Epic Games Store instead?

If Tomb Raider: Anniversary generated the same gross revenue on the Epic Games Store, Crystal Dynamics would keep approximately $1,611,537 - that's $425,087 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $83,391. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,186,450.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Tomb Raider: Anniversary?

According to SteamSpy data, players spend an average of 6.3 hours in Tomb Raider: Anniversary, with a median playtime of 1.4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Tomb Raider: Anniversary's Metacritic score?

Tomb Raider: Anniversary has a Metacritic score of 83/100, which is considered "generally favorable" by critics. The Steam community rates the game 82% positive based on 6,684 user reviews.