Savage Lands Steam key art
Savage Lands cover art

Steam revenue analysis

Savage Lands Steam Revenue & Sales Estimates

Last Bastion Studios LLC

$849.5KEst. Gross Revenue

234,010 estimated sales, 55% positive reviews, and $594,619.41 potentially retained by the developer after Steam's platform fees.

Action55% Positive$3.99

Revenue Overview

$849.5K

Gross Revenue

$594.6K

Developer Revenue

234,010

Est. Copies Sold

$849.5K

Revenue / Year (avg. 1 yr)

$485.4KLow estimate
$849.5KBest estimate
$1.5MHigh estimate

How the revenue splits

Gross Revenue
$849,456
Steam Platform Fee(30.0%)
−$254,837
Developer Revenue
$594,619

Developer vs. Steam

Developer: 70.0%($594,619)Steam: 30.0%($254,837)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$254,837
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

55%positive
6,686Total Reviews
3,677positive (55%)
3,009negative (45%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,686 reviews and a 55% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Savage Lands, we use a midpoint multiplier of ×35 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $4, we estimate a realized average sale price of $4 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $849,456 in gross revenue into roughly $594,619 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$3.63

List price $3.99

Boxleiter multiplier

×35

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Savage Lands use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x35 and a calibrated average sale price of $4 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $849,456

To developer

$594,619

To developer: 70.0%

$594,619

Platform fee: 30.0%

$254,837

Epic Games Store

Gross revenue baseline: $849,456

To developer

$849,456

To developer: 100.0%

$849,456

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $849,456

To developer

$594,619

To developer: 70.0%

$594,619

Platform fee: 30.0%

$254,837

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 96% by revenue in Action
96%

Top 96% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Savage Lands ranks in the top 96% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6h avg1.8h median

6h

Average Playtime

1.8h

Median Playtime

A median playtime of 1.8h and average of 6h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperLast Bastion Studios LLC
PublisherLast Bastion Studios LLC
Release Date
Years on Market1 year
Current Price$3.99
Calibrated Avg. Selling Price$3.63
GenreAction
Peak Players2
SteamSpy Owners200,000 .. 500,000

Features

Single-playerMulti-playerCo-opOnline Co-opSteam AchievementsSteam Trading CardsSteam CloudFamily Sharing

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Savage Lands earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Savage Lands's total gross revenue on Steam at approximately $849,456.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $485,404
  • Calibrated midpoint (x35): $849,456
  • Optimistic estimate (x60): $1,456,211

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Savage Lands sold on Steam?

With 6,686 Steam reviews and a 55% positive rating, we estimate Savage Lands has sold between 133,720 and 401,160 copies, with a best estimate of 234,010.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x35 that adjusts for the title's age, price tier, genre, and review profile.

How much does Last Bastion Studios LLC earn from Savage Lands?

After Steam's tiered platform fee of effectively 30.0%, Last Bastion Studios LLC keeps an estimated $594,619 from Savage Lands's gross revenue of $849,456.

Here's the breakdown:

  • Gross Revenue: $849,456
  • Steam's Fee (30.0%): -$254,837
  • Developer Revenue: $594,619

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Savage Lands?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Savage Lands, with an estimated gross revenue of $849,456, this results in an effective rate of 30.0%. Steam keeps approximately $254,837 and Last Bastion Studios LLC receives $594,619.

How accurate are these revenue estimates for Savage Lands?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($485,404 to $1,456,211) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x35) and a calibrated ASP of $4.

What would Savage Lands earn on Epic Games Store instead?

If Savage Lands generated the same gross revenue on the Epic Games Store, Last Bastion Studios LLC would keep approximately $849,456 - that's $254,837 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $594,619.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Savage Lands?

According to SteamSpy data, players spend an average of 6 hours in Savage Lands, with a median playtime of 1.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.