Tomb Raider Game of the Year Steam key art
Tomb Raider Game of the Year cover art

Steam revenue analysis

Tomb Raider Game of the Year Steam Revenue & Sales Estimates

Crystal Dynamics

$76.9MEst. Gross Revenue

8,181,690 estimated sales, 96% positive reviews, and $58,526,308.80 potentially retained by the developer after Steam's platform fees.

Action96% Positive$19.99MC 86

Revenue Overview

$76.9M

Gross Revenue

$58.5M

Developer Revenue

8,181,690

Est. Copies Sold

$5.9M

Revenue / Year (avg. 13 yr)

$46.6MLow estimate
$76.9MBest estimate
$139.8MHigh estimate

How the revenue splits

Gross Revenue
$76,907,886
Steam Platform Fee(23.9%)
−$18,381,577
Developer Revenue
$58,526,309

Developer vs. Steam

Developer: 76.1%($58,526,309)Steam: 23.9%($18,381,577)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$5,381,577

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
247,930Total Reviews
238,013positive (96%)
9,917negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    247,930 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Tomb Raider Game of the Year, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 23.9%. That turns an estimated $76,907,886 in gross revenue into roughly $58,526,309 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.40

List price $19.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

23.9%

Tiered 30 / 25 / 20%

Revenue estimates for Tomb Raider Game of the Year use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $76,907,886

To developer

$58,526,309

To developer: 76.1%

$58,526,309

Platform fee: 23.9%

$18,381,577

Epic Games Store

Gross revenue baseline: $76,907,886

To developer

$67,798,940

To developer: 88.2%

$67,798,940

Platform fee: 11.8%

$9,108,946

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $76,907,886

To developer

$53,835,520

To developer: 70.0%

$53,835,520

Platform fee: 30.0%

$23,072,366

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 5% by revenue in Action
5%

Top 5% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Tomb Raider Game of the Year ranks in the top 5% of 2141 tracked action top-sellers, with estimated revenue 13× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

14.2h avg8.3h median

14.2h

Average Playtime

8.3h

Median Playtime

3.1h

Recent Activity (2 Weeks)

Tomb Raider Game of the Year keeps players engaged for an average of 14.2 hours – solid engagement for a action game.

Current Activity22% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCrystal Dynamics
PublisherCrystal Dynamics
Release DateMarch 3, 2013
Years on Market13 years
Current Price$19.99
Calibrated Avg. Selling Price$9.40
GenreAction
Peak Players556
SteamSpy Owners5,000,000 .. 10,000,000

Features

Single-playerMulti-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on PhoneRemote Play on TabletRemote Play on TVFamily Sharing

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Frequently Asked Questions

How much has Tomb Raider Game of the Year earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Tomb Raider Game of the Year's total gross revenue on Steam at approximately $76,907,886.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $46,610,840
  • Calibrated midpoint (x33): $76,907,886
  • Optimistic estimate (x60): $139,832,520

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Tomb Raider Game of the Year sold on Steam?

With 247,930 Steam reviews and a 96% positive rating, we estimate Tomb Raider Game of the Year has sold between 4,958,600 and 14,875,800 copies, with a best estimate of 8,181,690.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Crystal Dynamics earn from Tomb Raider Game of the Year?

After Steam's tiered platform fee of effectively 23.9%, Crystal Dynamics keeps an estimated $58,526,309 from Tomb Raider Game of the Year's gross revenue of $76,907,886.

Here's the breakdown:

  • Gross Revenue: $76,907,886
  • Steam's Fee (23.9%): -$18,381,577
  • Developer Revenue: $58,526,309

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Tomb Raider Game of the Year?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Tomb Raider Game of the Year, with an estimated gross revenue of $76,907,886, this results in an effective rate of 23.9%. Steam keeps approximately $18,381,577 and Crystal Dynamics receives $58,526,309.

How accurate are these revenue estimates for Tomb Raider Game of the Year?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($46,610,840 to $139,832,520) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $9.

What would Tomb Raider Game of the Year earn on Epic Games Store instead?

If Tomb Raider Game of the Year generated the same gross revenue on the Epic Games Store, Crystal Dynamics would keep approximately $67,798,940 - that's $9,272,631 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $9,108,946. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $53,835,520.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Tomb Raider Game of the Year?

According to SteamSpy data, players spend an average of 14.2 hours in Tomb Raider Game of the Year, with a median playtime of 8.3 hours. This indicates solid player engagement.

What is Tomb Raider Game of the Year's Metacritic score?

Tomb Raider Game of the Year has a Metacritic score of 86/100, which is considered "generally favorable" by critics. The Steam community rates the game 96% positive based on 247,930 user reviews.