Battlefield™ V Steam key art
Battlefield™ V cover art

Steam revenue analysis

Battlefield™ V Steam Revenue & Sales Estimates

DICE · Electronic Arts

$244MEst. Gross Revenue

7,508,640 estimated sales, 71% positive reviews, and $192,164,570.88 potentially retained by the developer after Steam's platform fees.

Action71% Positive$49.99

Revenue Overview

$244M

Gross Revenue

$192.2M

Developer Revenue

7,508,640

Est. Copies Sold

$40.7M

Revenue / Year (avg. 6 yr)

$162.6MLow estimate
$244MBest estimate
$487.9MHigh estimate

How the revenue splits

Gross Revenue
$243,955,714
Steam Platform Fee(21.2%)
−$51,791,143
Developer Revenue
$192,164,571

Developer vs. Steam

Developer: 78.8%($192,164,571)Steam: 21.2%($51,791,143)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$38,791,143

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

71%positive
250,288Total Reviews
177,704positive (71%)
72,584negative (29%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    250,288 reviews and a 71% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Battlefield™ V, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $50, we estimate a realized average sale price of $32 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 21.2%. That turns an estimated $243,955,714 in gross revenue into roughly $192,164,571 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$32.49

List price $49.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

21.2%

Tiered 30 / 25 / 20%

Revenue estimates for Battlefield™ V use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $32 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $243,955,714

To developer

$192,164,571

To developer: 78.8%

$192,164,571

Platform fee: 21.2%

$51,791,143

Epic Games Store

Gross revenue baseline: $243,955,714

To developer

$214,801,028

To developer: 88.0%

$214,801,028

Platform fee: 12.0%

$29,154,686

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 12.0%.

GOG

Gross revenue baseline: $243,955,714

To developer

$170,769,000

To developer: 70.0%

$170,769,000

Platform fee: 30.0%

$73,186,714

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 1% by revenue in Action
1%

Top 1% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Battlefield™ V ranks in the top 1% of 2141 tracked action top-sellers, with estimated revenue 41× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

35.5h avg8.9h median

35.5h

Average Playtime

8.9h

Median Playtime

1.9h

Recent Activity (2 Weeks)

A median playtime of 8.9h and average of 35.5h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity5% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDICE
PublisherElectronic Arts
Release DateOctober 21, 2020
Years on Market6 years
Current Price$49.99
Calibrated Avg. Selling Price$32.49
GenreAction
Peak Players6,327
SteamSpy Owners10,000,000 .. 20,000,000

Features

Single-playerMulti-playerPvPOnline PvPSteam AchievementsFull controller supportSteam Trading CardsHDR available

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Frequently Asked Questions

How much has Battlefield™ V earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Battlefield™ V's total gross revenue on Steam at approximately $243,955,714.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $162,637,142
  • Calibrated midpoint (x30): $243,955,714
  • Optimistic estimate (x60): $487,911,427

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Battlefield™ V sold on Steam?

With 250,288 Steam reviews and a 71% positive rating, we estimate Battlefield™ V has sold between 5,005,760 and 15,017,280 copies, with a best estimate of 7,508,640.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does DICE earn from Battlefield™ V?

After Steam's tiered platform fee of effectively 21.2%, DICE keeps an estimated $192,164,571 from Battlefield™ V's gross revenue of $243,955,714.

Here's the breakdown:

  • Gross Revenue: $243,955,714
  • Steam's Fee (21.2%): -$51,791,143
  • Developer Revenue: $192,164,571

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Battlefield™ V?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Battlefield™ V, with an estimated gross revenue of $243,955,714, this results in an effective rate of 21.2%. Steam keeps approximately $51,791,143 and DICE receives $192,164,571.

How accurate are these revenue estimates for Battlefield™ V?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($162,637,142 to $487,911,427) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $32.

What would Battlefield™ V earn on Epic Games Store instead?

If Battlefield™ V generated the same gross revenue on the Epic Games Store, DICE would keep approximately $214,801,028 - that's $22,636,457 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $29,154,686. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $170,769,000.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Battlefield™ V?

According to SteamSpy data, players spend an average of 35.5 hours in Battlefield™ V, with a median playtime of 8.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.