Battlefield™ 2042 Steam key art
Battlefield™ 2042 cover art

Steam revenue analysis

Battlefield™ 2042 Steam Revenue & Sales Estimates

DICE · Electronic Arts

$359MEst. Gross Revenue

8,933,220 estimated sales, 47% positive reviews, and $284,220,889.44 potentially retained by the developer after Steam's platform fees.

Action47% Positive$59.99

Revenue Overview

$359M

Gross Revenue

$284.2M

Developer Revenue

8,933,220

Est. Copies Sold

$71.8M

Revenue / Year (avg. 5 yr)

$239.4MLow estimate
$359MBest estimate
$718.1MHigh estimate

How the revenue splits

Gross Revenue
$359,026,112
Steam Platform Fee(20.8%)
−$74,805,222
Developer Revenue
$284,220,889

Developer vs. Steam

Developer: 79.2%($284,220,889)Steam: 20.8%($74,805,222)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$61,805,222

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

47%positive
297,774Total Reviews
139,954positive (47%)
157,820negative (53%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    297,774 reviews and a 47% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Battlefield™ 2042, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $60, we estimate a realized average sale price of $40 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 20.8%. That turns an estimated $359,026,112 in gross revenue into roughly $284,220,889 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$40.19

List price $59.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

20.8%

Tiered 30 / 25 / 20%

Revenue estimates for Battlefield™ 2042 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $40 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $359,026,112

To developer

$284,220,889

To developer: 79.2%

$284,220,889

Platform fee: 20.8%

$74,805,222

Epic Games Store

Gross revenue baseline: $359,026,112

To developer

$316,062,978

To developer: 88.0%

$316,062,978

Platform fee: 12.0%

$42,963,133

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 12.0%.

GOG

Gross revenue baseline: $359,026,112

To developer

$251,318,278

To developer: 70.0%

$251,318,278

Platform fee: 30.0%

$107,707,834

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 1% by revenue in Action
1%

Top 1% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Battlefield™ 2042 ranks in the top 1% of 2141 tracked action top-sellers, with estimated revenue 60× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

49.8h avg18.2h median

49.8h

Average Playtime

18.2h

Median Playtime

4.5h

Recent Activity (2 Weeks)

A median playtime of 18.2h and average of 49.8h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity9% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDICE
PublisherElectronic Arts
Release DateNovember 18, 2021
Years on Market5 years
Current Price$59.99
Calibrated Avg. Selling Price$40.19
GenreAction
Peak Players2,774
SteamSpy Owners10,000,000 .. 20,000,000

Features

Multi-playerPvPOnline PvPCo-opOnline Co-opSteam AchievementsFull controller supportSteam Trading CardsIn-App PurchasesColor AlternativesCustom Volume ControlsStereo SoundSurround SoundHDR available

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Frequently Asked Questions

How much has Battlefield™ 2042 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Battlefield™ 2042's total gross revenue on Steam at approximately $359,026,112.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $239,350,741
  • Calibrated midpoint (x30): $359,026,112
  • Optimistic estimate (x60): $718,052,224

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Battlefield™ 2042 sold on Steam?

With 297,774 Steam reviews and a 47% positive rating, we estimate Battlefield™ 2042 has sold between 5,955,480 and 17,866,440 copies, with a best estimate of 8,933,220.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does DICE earn from Battlefield™ 2042?

After Steam's tiered platform fee of effectively 20.8%, DICE keeps an estimated $284,220,889 from Battlefield™ 2042's gross revenue of $359,026,112.

Here's the breakdown:

  • Gross Revenue: $359,026,112
  • Steam's Fee (20.8%): -$74,805,222
  • Developer Revenue: $284,220,889

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Battlefield™ 2042?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Battlefield™ 2042, with an estimated gross revenue of $359,026,112, this results in an effective rate of 20.8%. Steam keeps approximately $74,805,222 and DICE receives $284,220,889.

How accurate are these revenue estimates for Battlefield™ 2042?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($239,350,741 to $718,052,224) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $40.

What would Battlefield™ 2042 earn on Epic Games Store instead?

If Battlefield™ 2042 generated the same gross revenue on the Epic Games Store, DICE would keep approximately $316,062,978 - that's $31,842,089 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $42,963,133. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $251,318,278.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Battlefield™ 2042?

According to SteamSpy data, players spend an average of 49.8 hours in Battlefield™ 2042, with a median playtime of 18.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.