STAR WARS™ Battlefront™ II Steam key art
STAR WARS™ Battlefront™ II cover art

Steam revenue analysis

STAR WARS™ Battlefront™ II Steam Revenue & Sales Estimates

DICE · Electronic Arts

$55.3MEst. Gross Revenue

2,065,032 estimated sales, 88% positive reviews, and $41,257,765.82 potentially retained by the developer after Steam's platform fees.

Action88% Positive$39.99

Revenue Overview

$55.3M

Gross Revenue

$41.3M

Developer Revenue

2,065,032

Est. Copies Sold

$9.2M

Revenue / Year (avg. 6 yr)

$38.2MLow estimate
$55.3MBest estimate
$114.5MHigh estimate

How the revenue splits

Gross Revenue
$55,322,207
Steam Platform Fee(25.4%)
−$14,064,441
Developer Revenue
$41,257,766

Developer vs. Steam

Developer: 74.6%($41,257,766)Steam: 25.4%($14,064,441)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$1,064,441

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
71,208Total Reviews
62,663positive (88%)
8,545negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    71,208 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For STAR WARS™ Battlefront™ II, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $27 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 25.4%. That turns an estimated $55,322,207 in gross revenue into roughly $41,257,766 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$26.79

List price $39.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

25.4%

Tiered 30 / 25 / 20%

Revenue estimates for STAR WARS™ Battlefront™ II use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $27 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $55,322,207

To developer

$41,257,766

To developer: 74.6%

$41,257,766

Platform fee: 25.4%

$14,064,441

Epic Games Store

Gross revenue baseline: $55,322,207

To developer

$48,803,542

To developer: 88.2%

$48,803,542

Platform fee: 11.8%

$6,518,665

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $55,322,207

To developer

$38,725,545

To developer: 70.0%

$38,725,545

Platform fee: 30.0%

$16,596,662

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 8% by revenue in Action
8%

Top 8% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

STAR WARS™ Battlefront™ II ranks in the top 8% of 2141 tracked action top-sellers, with estimated revenue 9× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

19.1h avg7.1h median

19.1h

Average Playtime

7.1h

Median Playtime

3.8h

Recent Activity (2 Weeks)

A median playtime of 7.1h and average of 19.1h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity20% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDICE
PublisherElectronic Arts
Release DateJune 10, 2020
Years on Market6 years
Current Price$39.99
Calibrated Avg. Selling Price$26.79
GenreAction
Peak Players9,213
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has STAR WARS™ Battlefront™ II earned on Steam?

Based on our analysis using the Boxleiter method, we estimate STAR WARS™ Battlefront™ II's total gross revenue on Steam at approximately $55,322,207.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $38,153,246
  • Calibrated midpoint (x29): $55,322,207
  • Optimistic estimate (x60): $114,459,739

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has STAR WARS™ Battlefront™ II sold on Steam?

With 71,208 Steam reviews and a 88% positive rating, we estimate STAR WARS™ Battlefront™ II has sold between 1,424,160 and 4,272,480 copies, with a best estimate of 2,065,032.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does DICE earn from STAR WARS™ Battlefront™ II?

After Steam's tiered platform fee of effectively 25.4%, DICE keeps an estimated $41,257,766 from STAR WARS™ Battlefront™ II's gross revenue of $55,322,207.

Here's the breakdown:

  • Gross Revenue: $55,322,207
  • Steam's Fee (25.4%): -$14,064,441
  • Developer Revenue: $41,257,766

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from STAR WARS™ Battlefront™ II?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For STAR WARS™ Battlefront™ II, with an estimated gross revenue of $55,322,207, this results in an effective rate of 25.4%. Steam keeps approximately $14,064,441 and DICE receives $41,257,766.

How accurate are these revenue estimates for STAR WARS™ Battlefront™ II?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($38,153,246 to $114,459,739) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $27.

What would STAR WARS™ Battlefront™ II earn on Epic Games Store instead?

If STAR WARS™ Battlefront™ II generated the same gross revenue on the Epic Games Store, DICE would keep approximately $48,803,542 - that's $7,545,777 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $6,518,665. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $38,725,545.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in STAR WARS™ Battlefront™ II?

According to SteamSpy data, players spend an average of 19.1 hours in STAR WARS™ Battlefront™ II, with a median playtime of 7.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.