Katana ZERO Steam key art
Katana ZERO cover art

Steam revenue analysis

Katana ZERO Steam Revenue & Sales Estimates

Askiisoft · Devolver Digital

$24.9MEst. Gross Revenue

1,847,794 estimated sales, 98% positive reviews, and $18,195,055.80 potentially retained by the developer after Steam's platform fees.

Action98% Positive$14.99

Revenue Overview

$24.9M

Gross Revenue

$18.2M

Developer Revenue

1,847,794

Est. Copies Sold

$24.9M

Revenue / Year (avg. 1 yr)

$19.2MLow estimate
$24.9MBest estimate
$57.5MHigh estimate

How the revenue splits

Gross Revenue
$24,926,741
Steam Platform Fee(27.0%)
−$6,731,685
Developer Revenue
$18,195,056

Developer vs. Steam

Developer: 73.0%($18,195,056)Steam: 27.0%($6,731,685)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$3,731,685
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
71,069Total Reviews
69,648positive (98%)
1,421negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    71,069 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Katana ZERO, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $13 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.0%. That turns an estimated $24,926,741 in gross revenue into roughly $18,195,056 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.49

List price $14.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

27.0%

Tiered 30 / 25 / 20%

Revenue estimates for Katana ZERO use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $13 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $24,926,741

To developer

$18,195,056

To developer: 73.0%

$18,195,056

Platform fee: 27.0%

$6,731,685

Epic Games Store

Gross revenue baseline: $24,926,741

To developer

$22,055,532

To developer: 88.5%

$22,055,532

Platform fee: 11.5%

$2,871,209

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.5%.

GOG

Gross revenue baseline: $24,926,741

To developer

$17,448,719

To developer: 70.0%

$17,448,719

Platform fee: 30.0%

$7,478,022

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 17% by revenue in Action
17%

Top 17% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Katana ZERO ranks in the top 17% of 2141 tracked action top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.7h avg5h median

6.7h

Average Playtime

5h

Median Playtime

2h

Recent Activity (2 Weeks)

Katana ZERO keeps players engaged for an average of 6.7 hours – solid engagement for a action game.

Current Activity30% still active

Game Details

Dataset updated: April 18, 2026

DeveloperAskiisoft
PublisherDevolver Digital
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.49
GenreAction
Peak Players82
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Katana ZERO earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Katana ZERO's total gross revenue on Steam at approximately $24,926,741.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $19,174,416
  • Calibrated midpoint (x26): $24,926,741
  • Optimistic estimate (x60): $57,523,249

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Katana ZERO sold on Steam?

With 71,069 Steam reviews and a 98% positive rating, we estimate Katana ZERO has sold between 1,421,380 and 4,264,140 copies, with a best estimate of 1,847,794.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Askiisoft earn from Katana ZERO?

After Steam's tiered platform fee of effectively 27.0%, Askiisoft keeps an estimated $18,195,056 from Katana ZERO's gross revenue of $24,926,741.

Here's the breakdown:

  • Gross Revenue: $24,926,741
  • Steam's Fee (27.0%): -$6,731,685
  • Developer Revenue: $18,195,056

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Katana ZERO?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Katana ZERO, with an estimated gross revenue of $24,926,741, this results in an effective rate of 27.0%. Steam keeps approximately $6,731,685 and Askiisoft receives $18,195,056.

How accurate are these revenue estimates for Katana ZERO?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($19,174,416 to $57,523,249) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $13.

What would Katana ZERO earn on Epic Games Store instead?

If Katana ZERO generated the same gross revenue on the Epic Games Store, Askiisoft would keep approximately $22,055,532 - that's $3,860,476 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,871,209. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $17,448,719.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Katana ZERO?

According to SteamSpy data, players spend an average of 6.7 hours in Katana ZERO, with a median playtime of 5 hours. This indicates solid player engagement.