Battlefield™ 1 Steam key art
Battlefield™ 1 cover art

Steam revenue analysis

Battlefield™ 1 Steam Revenue & Sales Estimates

DICE · Electronic Arts

$149.8MEst. Gross Revenue

5,591,809 estimated sales, 86% positive reviews, and $116,843,650.49 potentially retained by the developer after Steam's platform fees.

Action86% Positive$39.99

Revenue Overview

$149.8M

Gross Revenue

$116.8M

Developer Revenue

5,591,809

Est. Copies Sold

$25M

Revenue / Year (avg. 6 yr)

$103.3MLow estimate
$149.8MBest estimate
$309.9MHigh estimate

How the revenue splits

Gross Revenue
$149,804,563
Steam Platform Fee(22.0%)
−$32,960,913
Developer Revenue
$116,843,650

Developer vs. Steam

Developer: 78.0%($116,843,650)Steam: 22.0%($32,960,913)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$19,960,913

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

86%positive
192,821Total Reviews
165,826positive (86%)
26,995negative (14%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    192,821 reviews and a 86% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Battlefield™ 1, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $27 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 22.0%. That turns an estimated $149,804,563 in gross revenue into roughly $116,843,650 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$26.79

List price $39.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

22.0%

Tiered 30 / 25 / 20%

Revenue estimates for Battlefield™ 1 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $27 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $149,804,563

To developer

$116,843,650

To developer: 78.0%

$116,843,650

Platform fee: 22.0%

$32,960,913

Epic Games Store

Gross revenue baseline: $149,804,563

To developer

$131,948,016

To developer: 88.1%

$131,948,016

Platform fee: 11.9%

$17,856,548

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $149,804,563

To developer

$104,863,194

To developer: 70.0%

$104,863,194

Platform fee: 30.0%

$44,941,369

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 2% by revenue in Action
2%

Top 2% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Battlefield™ 1 ranks in the top 2% of 2141 tracked action top-sellers, with estimated revenue 25× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

38.8h avg8.2h median

38.8h

Average Playtime

8.2h

Median Playtime

4.5h

Recent Activity (2 Weeks)

A median playtime of 8.2h and average of 38.8h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity12% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDICE
PublisherElectronic Arts
Release DateJune 10, 2020
Years on Market6 years
Current Price$39.99
Calibrated Avg. Selling Price$26.79
GenreAction
Peak Players6,308
SteamSpy Owners5,000,000 .. 10,000,000

Features

Single-playerMulti-playerPvPOnline PvPSteam AchievementsFull controller supportSteam Trading CardsHDR available

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Frequently Asked Questions

How much has Battlefield™ 1 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Battlefield™ 1's total gross revenue on Steam at approximately $149,804,563.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $103,313,492
  • Calibrated midpoint (x29): $149,804,563
  • Optimistic estimate (x60): $309,940,475

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Battlefield™ 1 sold on Steam?

With 192,821 Steam reviews and a 86% positive rating, we estimate Battlefield™ 1 has sold between 3,856,420 and 11,569,260 copies, with a best estimate of 5,591,809.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does DICE earn from Battlefield™ 1?

After Steam's tiered platform fee of effectively 22.0%, DICE keeps an estimated $116,843,650 from Battlefield™ 1's gross revenue of $149,804,563.

Here's the breakdown:

  • Gross Revenue: $149,804,563
  • Steam's Fee (22.0%): -$32,960,913
  • Developer Revenue: $116,843,650

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Battlefield™ 1?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Battlefield™ 1, with an estimated gross revenue of $149,804,563, this results in an effective rate of 22.0%. Steam keeps approximately $32,960,913 and DICE receives $116,843,650.

How accurate are these revenue estimates for Battlefield™ 1?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($103,313,492 to $309,940,475) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $27.

What would Battlefield™ 1 earn on Epic Games Store instead?

If Battlefield™ 1 generated the same gross revenue on the Epic Games Store, DICE would keep approximately $131,948,016 - that's $15,104,365 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $17,856,548. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $104,863,194.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Battlefield™ 1?

According to SteamSpy data, players spend an average of 38.8 hours in Battlefield™ 1, with a median playtime of 8.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.