R.E.P.O. Steam key art
R.E.P.O. cover art

Steam revenue analysis

R.E.P.O. Steam Revenue & Sales Estimates

semiwork

$46.2MEst. Gross Revenue

5,569,260 estimated sales, 97% positive reviews, and $34,126,874.05 potentially retained by the developer after Steam's platform fees.

Action97% Positive$9.99

Revenue Overview

$46.2M

Gross Revenue

$34.1M

Developer Revenue

5,569,260

Est. Copies Sold

$46.2M

Revenue / Year (avg. 1 yr)

$30.8MLow estimate
$46.2MBest estimate
$92.3MHigh estimate

How the revenue splits

Gross Revenue
$46,169,165
Steam Platform Fee(26.1%)
−$12,042,291
Developer Revenue
$34,126,874

Developer vs. Steam

Developer: 73.9%($34,126,874)Steam: 26.1%($12,042,291)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$9,042,291
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
185,642Total Reviews
180,073positive (97%)
5,569negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    185,642 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For R.E.P.O., we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $8 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.1%. That turns an estimated $46,169,165 in gross revenue into roughly $34,126,874 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$8.29

List price $9.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

26.1%

Tiered 30 / 25 / 20%

Revenue estimates for R.E.P.O. use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $8 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $46,169,165

To developer

$34,126,874

To developer: 73.9%

$34,126,874

Platform fee: 26.1%

$12,042,291

Epic Games Store

Gross revenue baseline: $46,169,165

To developer

$40,748,866

To developer: 88.3%

$40,748,866

Platform fee: 11.7%

$5,420,300

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.7%.

GOG

Gross revenue baseline: $46,169,165

To developer

$32,318,416

To developer: 70.0%

$32,318,416

Platform fee: 30.0%

$13,850,750

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 9% by revenue in Action
9%

Top 9% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

R.E.P.O. ranks in the top 9% of 2141 tracked action top-sellers, with estimated revenue 8× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

19.8h avg10.8h median

19.8h

Average Playtime

10.8h

Median Playtime

4h

Recent Activity (2 Weeks)

R.E.P.O. keeps players engaged for an average of 19.8 hours – solid engagement for a action game.

Current Activity20% still active

Game Details

Dataset updated: April 18, 2026

Developersemiwork
Publishersemiwork
Release DateFebruary 25, 2025
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$8.29
GenreAction
Peak Players32,349
SteamSpy Owners10,000,000 .. 20,000,000

Features

Single-playerMulti-playerCo-opOnline Co-opCamera ComfortCustom Volume ControlsPlayable without Timed InputStereo SoundSteam CloudFamily Sharing

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Frequently Asked Questions

How much has R.E.P.O. earned on Steam?

Based on our analysis using the Boxleiter method, we estimate R.E.P.O.'s total gross revenue on Steam at approximately $46,169,165.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $30,779,444
  • Calibrated midpoint (x30): $46,169,165
  • Optimistic estimate (x60): $92,338,331

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has R.E.P.O. sold on Steam?

With 185,642 Steam reviews and a 97% positive rating, we estimate R.E.P.O. has sold between 3,712,840 and 11,138,520 copies, with a best estimate of 5,569,260.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does semiwork earn from R.E.P.O.?

After Steam's tiered platform fee of effectively 26.1%, semiwork keeps an estimated $34,126,874 from R.E.P.O.'s gross revenue of $46,169,165.

Here's the breakdown:

  • Gross Revenue: $46,169,165
  • Steam's Fee (26.1%): -$12,042,291
  • Developer Revenue: $34,126,874

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from R.E.P.O.?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For R.E.P.O., with an estimated gross revenue of $46,169,165, this results in an effective rate of 26.1%. Steam keeps approximately $12,042,291 and semiwork receives $34,126,874.

How accurate are these revenue estimates for R.E.P.O.?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($30,779,444 to $92,338,331) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $8.

What would R.E.P.O. earn on Epic Games Store instead?

If R.E.P.O. generated the same gross revenue on the Epic Games Store, semiwork would keep approximately $40,748,866 - that's $6,621,992 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $5,420,300. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $32,318,416.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in R.E.P.O.?

According to SteamSpy data, players spend an average of 19.8 hours in R.E.P.O., with a median playtime of 10.8 hours. This indicates solid player engagement.