New World: Aeternum Steam key art
New World: Aeternum cover art

Steam revenue analysis

New World: Aeternum Steam Revenue & Sales Estimates

Amazon Game Studios

$322.8MEst. Gross Revenue

8,032,584 estimated sales, 69% positive reviews, and $255,263,640.77 potentially retained by the developer after Steam's platform fees.

Action69% Positive$59.99

Revenue Overview

$322.8M

Gross Revenue

$255.3M

Developer Revenue

8,032,584

Est. Copies Sold

$64.6M

Revenue / Year (avg. 5 yr)

$230.6MLow estimate
$322.8MBest estimate
$691.8MHigh estimate

How the revenue splits

Gross Revenue
$322,829,551
Steam Platform Fee(20.9%)
−$67,565,910
Developer Revenue
$255,263,641

Developer vs. Steam

Developer: 79.1%($255,263,641)Steam: 20.9%($67,565,910)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$54,565,910

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

69%positive
286,878Total Reviews
197,946positive (69%)
88,932negative (31%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    286,878 reviews and a 69% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For New World: Aeternum, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $60, we estimate a realized average sale price of $40 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 20.9%. That turns an estimated $322,829,551 in gross revenue into roughly $255,263,641 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$40.19

List price $59.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

20.9%

Tiered 30 / 25 / 20%

Revenue estimates for New World: Aeternum use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $40 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $322,829,551

To developer

$255,263,641

To developer: 79.1%

$255,263,641

Platform fee: 20.9%

$67,565,910

Epic Games Store

Gross revenue baseline: $322,829,551

To developer

$284,210,005

To developer: 88.0%

$284,210,005

Platform fee: 12.0%

$38,619,546

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 12.0%.

GOG

Gross revenue baseline: $322,829,551

To developer

$225,980,686

To developer: 70.0%

$225,980,686

Platform fee: 30.0%

$96,848,865

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 1% by revenue in Action
1%

Top 1% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

New World: Aeternum ranks in the top 1% of 2141 tracked action top-sellers, with estimated revenue 54× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

171.8h avg61.5h median

171.8h

Average Playtime

61.5h

Median Playtime

12.8h

Recent Activity (2 Weeks)

A median playtime of 61.5h and average of 171.8h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity7% still active

Game Details

Dataset updated: April 18, 2026

DeveloperAmazon Game Studios
PublisherAmazon Game Studios
Release DateSeptember 27, 2021
Years on Market5 years
Current Price$59.99
Calibrated Avg. Selling Price$40.19
GenreAction
Peak Players5,583
SteamSpy Owners50,000,000 .. 100,000,000

Features

Multi-playerMMOPvPOnline PvPCo-opOnline Co-opSteam AchievementsIn-App PurchasesAdjustable Text SizeCamera ComfortChat Speech-to-textChat Text-to-speechColor AlternativesCustom Volume ControlsKeyboard Only OptionPlayable without Timed InputSave AnytimeStereo SoundSubtitle OptionsSurround SoundPartial Controller Support

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Frequently Asked Questions

How much has New World: Aeternum earned on Steam?

Based on our analysis using the Boxleiter method, we estimate New World: Aeternum's total gross revenue on Steam at approximately $322,829,551.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $230,592,536
  • Calibrated midpoint (x28): $322,829,551
  • Optimistic estimate (x60): $691,777,609

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has New World: Aeternum sold on Steam?

With 286,878 Steam reviews and a 69% positive rating, we estimate New World: Aeternum has sold between 5,737,560 and 17,212,680 copies, with a best estimate of 8,032,584.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Amazon Game Studios earn from New World: Aeternum?

After Steam's tiered platform fee of effectively 20.9%, Amazon Game Studios keeps an estimated $255,263,641 from New World: Aeternum's gross revenue of $322,829,551.

Here's the breakdown:

  • Gross Revenue: $322,829,551
  • Steam's Fee (20.9%): -$67,565,910
  • Developer Revenue: $255,263,641

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from New World: Aeternum?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For New World: Aeternum, with an estimated gross revenue of $322,829,551, this results in an effective rate of 20.9%. Steam keeps approximately $67,565,910 and Amazon Game Studios receives $255,263,641.

How accurate are these revenue estimates for New World: Aeternum?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($230,592,536 to $691,777,609) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $40.

What would New World: Aeternum earn on Epic Games Store instead?

If New World: Aeternum generated the same gross revenue on the Epic Games Store, Amazon Game Studios would keep approximately $284,210,005 - that's $28,946,364 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $38,619,546. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $225,980,686.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in New World: Aeternum?

According to SteamSpy data, players spend an average of 171.8 hours in New World: Aeternum, with a median playtime of 61.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.