Hades Steam key art
Hades cover art

Steam revenue analysis

Hades Steam Revenue & Sales Estimates

Supergiant Games

$123.3MEst. Gross Revenue

7,832,748 estimated sales, 98% positive reviews, and $95,629,962.82 potentially retained by the developer after Steam's platform fees.

Action98% Positive$6.24MC 93

Revenue Overview

$123.3M

Gross Revenue

$95.6M

Developer Revenue

7,832,748

Est. Copies Sold

$20.5M

Revenue / Year (avg. 6 yr)

$88.1MLow estimate
$123.3MBest estimate
$264.2MHigh estimate

How the revenue splits

Gross Revenue
$123,287,454
Steam Platform Fee(22.4%)
−$27,657,491
Developer Revenue
$95,629,963

Developer vs. Steam

Developer: 77.6%($95,629,963)Steam: 22.4%($27,657,491)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$14,657,491

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
279,741Total Reviews
274,146positive (98%)
5,595negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    279,741 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Hades, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $6, we estimate a realized average sale price of $16 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 22.4%. That turns an estimated $123,287,454 in gross revenue into roughly $95,629,963 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$15.74

List price $6.24

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

22.4%

Tiered 30 / 25 / 20%

Revenue estimates for Hades use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $16 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $123,287,454

To developer

$95,629,963

To developer: 77.6%

$95,629,963

Platform fee: 22.4%

$27,657,491

Epic Games Store

Gross revenue baseline: $123,287,454

To developer

$108,612,959

To developer: 88.1%

$108,612,959

Platform fee: 11.9%

$14,674,494

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $123,287,454

To developer

$86,301,217

To developer: 70.0%

$86,301,217

Platform fee: 30.0%

$36,986,236

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 3% by revenue in Action
3%

Top 3% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Hades ranks in the top 3% of 2141 tracked action top-sellers, with estimated revenue 21× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

34.7h avg17.1h median

34.7h

Average Playtime

17.1h

Median Playtime

1.9h

Recent Activity (2 Weeks)

A median playtime of 17.1h and average of 34.7h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity5% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSupergiant Games
PublisherSupergiant Games
Release DateSeptember 16, 2020
Years on Market6 years
Current Price$6.24
Calibrated Avg. Selling Price$15.74
GenreAction
Peak Players2,253
SteamSpy Owners5,000,000 .. 10,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsCaptions availableSteam CloudRemote Play on PhoneRemote Play on TabletRemote Play on TVFamily Sharing

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Frequently Asked Questions

How much has Hades earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Hades's total gross revenue on Steam at approximately $123,287,454.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $88,062,467
  • Calibrated midpoint (x28): $123,287,454
  • Optimistic estimate (x60): $264,187,400

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Hades sold on Steam?

With 279,741 Steam reviews and a 98% positive rating, we estimate Hades has sold between 5,594,820 and 16,784,460 copies, with a best estimate of 7,832,748.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Supergiant Games earn from Hades?

After Steam's tiered platform fee of effectively 22.4%, Supergiant Games keeps an estimated $95,629,963 from Hades's gross revenue of $123,287,454.

Here's the breakdown:

  • Gross Revenue: $123,287,454
  • Steam's Fee (22.4%): -$27,657,491
  • Developer Revenue: $95,629,963

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Hades?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Hades, with an estimated gross revenue of $123,287,454, this results in an effective rate of 22.4%. Steam keeps approximately $27,657,491 and Supergiant Games receives $95,629,963.

How accurate are these revenue estimates for Hades?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($88,062,467 to $264,187,400) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $16.

What would Hades earn on Epic Games Store instead?

If Hades generated the same gross revenue on the Epic Games Store, Supergiant Games would keep approximately $108,612,959 - that's $12,982,996 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $14,674,494. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $86,301,217.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Hades?

According to SteamSpy data, players spend an average of 34.7 hours in Hades, with a median playtime of 17.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Hades's Metacritic score?

Hades has a Metacritic score of 93/100, which is considered "generally favorable" by critics. The Steam community rates the game 98% positive based on 279,741 user reviews.