Hades II Steam key art
Hades II cover art

Steam revenue analysis

Hades II Steam Revenue & Sales Estimates

Supergiant Games

$44.2MEst. Gross Revenue

1,603,300 estimated sales, 95% positive reviews, and $32,676,285.25 potentially retained by the developer after Steam's platform fees.

Action95% Positive$23.99

Revenue Overview

$44.2M

Gross Revenue

$32.7M

Developer Revenue

1,603,300

Est. Copies Sold

$44.2M

Revenue / Year (avg. 1 yr)

$35.4MLow estimate
$44.2MBest estimate
$106.2MHigh estimate

How the revenue splits

Gross Revenue
$44,235,047
Steam Platform Fee(26.1%)
−$11,558,762
Developer Revenue
$32,676,285

Developer vs. Steam

Developer: 73.9%($32,676,285)Steam: 26.1%($11,558,762)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$8,558,762
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
64,132Total Reviews
60,925positive (95%)
3,207negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    64,132 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Hades II, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $24, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.1%. That turns an estimated $44,235,047 in gross revenue into roughly $32,676,285 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.59

List price $23.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

26.1%

Tiered 30 / 25 / 20%

Revenue estimates for Hades II use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $44,235,047

To developer

$32,676,285

To developer: 73.9%

$32,676,285

Platform fee: 26.1%

$11,558,762

Epic Games Store

Gross revenue baseline: $44,235,047

To developer

$39,046,841

To developer: 88.3%

$39,046,841

Platform fee: 11.7%

$5,188,206

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.7%.

GOG

Gross revenue baseline: $44,235,047

To developer

$30,964,533

To developer: 70.0%

$30,964,533

Platform fee: 30.0%

$13,270,514

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 10% by revenue in Action
10%

Top 10% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Hades II ranks in the top 10% of 2141 tracked action top-sellers, with estimated revenue 7× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

45.1h avg30.2h median

45.1h

Average Playtime

30.2h

Median Playtime

7.8h

Recent Activity (2 Weeks)

Hades II keeps players engaged for an average of 45.1 hours – solid engagement for a action game.

Current Activity17% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSupergiant Games
PublisherSupergiant Games
Release Date
Years on Market1 year
Current Price$23.99
Calibrated Avg. Selling Price$27.59
GenreAction
Peak Players1,838
SteamSpy Owners2,000,000 .. 5,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Hades II earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Hades II's total gross revenue on Steam at approximately $44,235,047.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $35,388,038
  • Calibrated midpoint (x25): $44,235,047
  • Optimistic estimate (x60): $106,164,113

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Hades II sold on Steam?

With 64,132 Steam reviews and a 95% positive rating, we estimate Hades II has sold between 1,282,640 and 3,847,920 copies, with a best estimate of 1,603,300.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Supergiant Games earn from Hades II?

After Steam's tiered platform fee of effectively 26.1%, Supergiant Games keeps an estimated $32,676,285 from Hades II's gross revenue of $44,235,047.

Here's the breakdown:

  • Gross Revenue: $44,235,047
  • Steam's Fee (26.1%): -$11,558,762
  • Developer Revenue: $32,676,285

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Hades II?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Hades II, with an estimated gross revenue of $44,235,047, this results in an effective rate of 26.1%. Steam keeps approximately $11,558,762 and Supergiant Games receives $32,676,285.

How accurate are these revenue estimates for Hades II?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($35,388,038 to $106,164,113) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $28.

What would Hades II earn on Epic Games Store instead?

If Hades II generated the same gross revenue on the Epic Games Store, Supergiant Games would keep approximately $39,046,841 - that's $6,370,556 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $5,188,206. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $30,964,533.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Hades II?

According to SteamSpy data, players spend an average of 45.1 hours in Hades II, with a median playtime of 30.2 hours. This indicates solid player engagement.