Bastion Steam key art
Bastion cover art

Steam revenue analysis

Bastion Steam Revenue & Sales Estimates

Supergiant Games

$13.3MEst. Gross Revenue

972,192 estimated sales, 95% positive reviews, and $9,445,524.16 potentially retained by the developer after Steam's platform fees.

Action95% Positive$14.99

Revenue Overview

$13.3M

Gross Revenue

$9.4M

Developer Revenue

972,192

Est. Copies Sold

$13.3M

Revenue / Year (avg. 1 yr)

$10.2MLow estimate
$13.3MBest estimate
$30.6MHigh estimate

How the revenue splits

Gross Revenue
$13,260,699
Steam Platform Fee(28.8%)
−$3,815,175
Developer Revenue
$9,445,524

Developer vs. Steam

Developer: 71.2%($9,445,524)Steam: 28.8%($3,815,175)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$815,175
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
37,392Total Reviews
35,522positive (95%)
1,870negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    37,392 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Bastion, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.8%. That turns an estimated $13,260,699 in gross revenue into roughly $9,445,524 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

28.8%

Tiered 30 / 25 / 20%

Revenue estimates for Bastion use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $13,260,699

To developer

$9,445,524

To developer: 71.2%

$9,445,524

Platform fee: 28.8%

$3,815,175

Epic Games Store

Gross revenue baseline: $13,260,699

To developer

$11,789,415

To developer: 88.9%

$11,789,415

Platform fee: 11.1%

$1,471,284

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.1%.

GOG

Gross revenue baseline: $13,260,699

To developer

$9,282,489

To developer: 70.0%

$9,282,489

Platform fee: 30.0%

$3,978,210

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 28% by revenue in Action
28%

Top 28% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Bastion ranks in the top 28% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

5.6h avg3.3h median

5.6h

Average Playtime

3.3h

Median Playtime

0.6h

Recent Activity (2 Weeks)

Bastion keeps players engaged for an average of 5.6 hours – solid engagement for a action game.

Current Activity11% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSupergiant Games
PublisherSupergiant Games
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players15
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Bastion earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Bastion's total gross revenue on Steam at approximately $13,260,699.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $10,200,538
  • Calibrated midpoint (x26): $13,260,699
  • Optimistic estimate (x60): $30,601,613

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Bastion sold on Steam?

With 37,392 Steam reviews and a 95% positive rating, we estimate Bastion has sold between 747,840 and 2,243,520 copies, with a best estimate of 972,192.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Supergiant Games earn from Bastion?

After Steam's tiered platform fee of effectively 28.8%, Supergiant Games keeps an estimated $9,445,524 from Bastion's gross revenue of $13,260,699.

Here's the breakdown:

  • Gross Revenue: $13,260,699
  • Steam's Fee (28.8%): -$3,815,175
  • Developer Revenue: $9,445,524

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Bastion?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Bastion, with an estimated gross revenue of $13,260,699, this results in an effective rate of 28.8%. Steam keeps approximately $3,815,175 and Supergiant Games receives $9,445,524.

How accurate are these revenue estimates for Bastion?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($10,200,538 to $30,601,613) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $14.

What would Bastion earn on Epic Games Store instead?

If Bastion generated the same gross revenue on the Epic Games Store, Supergiant Games would keep approximately $11,789,415 - that's $2,343,891 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,471,284. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $9,282,489.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Bastion?

According to SteamSpy data, players spend an average of 5.6 hours in Bastion, with a median playtime of 3.3 hours. This indicates solid player engagement.