Transistor Steam key art
Transistor cover art

Steam revenue analysis

Transistor Steam Revenue & Sales Estimates

Supergiant Games

$10MEst. Gross Revenue

1,040,128 estimated sales, 94% positive reviews, and $6,989,660.16 potentially retained by the developer after Steam's platform fees.

Action94% Positive$19.99

Revenue Overview

$10M

Gross Revenue

$7M

Developer Revenue

1,040,128

Est. Copies Sold

$832.1K

Revenue / Year (avg. 12 yr)

$5.9MLow estimate
$10MBest estimate
$17.6MHigh estimate

How the revenue splits

Gross Revenue
$9,985,229
Steam Platform Fee(30.0%)
−$2,995,569
Developer Revenue
$6,989,660

Developer vs. Steam

Developer: 70.0%($6,989,660)Steam: 30.0%($2,995,569)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,995,569
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
30,592Total Reviews
28,756positive (94%)
1,836negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    30,592 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Transistor, we use a midpoint multiplier of ×34 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $10 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $9,985,229 in gross revenue into roughly $6,989,660 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.60

List price $19.99

Boxleiter multiplier

×34

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Transistor use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x34 and a calibrated average sale price of $10 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $9,985,229

To developer

$6,989,660

To developer: 70.0%

$6,989,660

Platform fee: 30.0%

$2,995,569

Epic Games Store

Gross revenue baseline: $9,985,229

To developer

$8,907,001

To developer: 89.2%

$8,907,001

Platform fee: 10.8%

$1,078,227

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.8%.

GOG

Gross revenue baseline: $9,985,229

To developer

$6,989,660

To developer: 70.0%

$6,989,660

Platform fee: 30.0%

$2,995,569

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 35% by revenue in Action
35%

Top 35% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Transistor ranks in the top 35% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

5.4h avg2.9h median

5.4h

Average Playtime

2.9h

Median Playtime

0.3h

Recent Activity (2 Weeks)

Transistor keeps players engaged for an average of 5.4 hours – solid engagement for a action game.

Current Activity6% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSupergiant Games
PublisherSupergiant Games
Release DateMay 19, 2014
Years on Market12 years
Current Price$19.99
Calibrated Avg. Selling Price$9.60
GenreAction
Peak Players10
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Transistor earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Transistor's total gross revenue on Steam at approximately $9,985,229.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,873,664
  • Calibrated midpoint (x34): $9,985,229
  • Optimistic estimate (x60): $17,620,992

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Transistor sold on Steam?

With 30,592 Steam reviews and a 94% positive rating, we estimate Transistor has sold between 611,840 and 1,835,520 copies, with a best estimate of 1,040,128.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x34 that adjusts for the title's age, price tier, genre, and review profile.

How much does Supergiant Games earn from Transistor?

After Steam's tiered platform fee of effectively 30.0%, Supergiant Games keeps an estimated $6,989,660 from Transistor's gross revenue of $9,985,229.

Here's the breakdown:

  • Gross Revenue: $9,985,229
  • Steam's Fee (30.0%): -$2,995,569
  • Developer Revenue: $6,989,660

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Transistor?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Transistor, with an estimated gross revenue of $9,985,229, this results in an effective rate of 30.0%. Steam keeps approximately $2,995,569 and Supergiant Games receives $6,989,660.

How accurate are these revenue estimates for Transistor?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,873,664 to $17,620,992) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x34) and a calibrated ASP of $10.

What would Transistor earn on Epic Games Store instead?

If Transistor generated the same gross revenue on the Epic Games Store, Supergiant Games would keep approximately $8,907,001 - that's $1,917,341 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,078,227. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,989,660.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Transistor?

According to SteamSpy data, players spend an average of 5.4 hours in Transistor, with a median playtime of 2.9 hours. This indicates solid player engagement.