Mount & Blade II: Bannerlord Steam key art
Mount & Blade II: Bannerlord cover art

Steam revenue analysis

Mount & Blade II: Bannerlord Steam Revenue & Sales Estimates

TaleWorlds Entertainment

$240.5MEst. Gross Revenue

7,402,948 estimated sales, 88% positive reviews, and $189,417,424.42 potentially retained by the developer after Steam's platform fees.

Action88% Positive$49.99MC 77

Revenue Overview

$240.5M

Gross Revenue

$189.4M

Developer Revenue

7,402,948

Est. Copies Sold

$60.1M

Revenue / Year (avg. 4 yr)

$171.8MLow estimate
$240.5MBest estimate
$515.4MHigh estimate

How the revenue splits

Gross Revenue
$240,521,781
Steam Platform Fee(21.3%)
−$51,104,356
Developer Revenue
$189,417,424

Developer vs. Steam

Developer: 78.8%($189,417,424)Steam: 21.3%($51,104,356)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$38,104,356

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
264,391Total Reviews
232,664positive (88%)
31,727negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    264,391 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Mount & Blade II: Bannerlord, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $50, we estimate a realized average sale price of $32 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 21.3%. That turns an estimated $240,521,781 in gross revenue into roughly $189,417,424 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$32.49

List price $49.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

21.3%

Tiered 30 / 25 / 20%

Revenue estimates for Mount & Blade II: Bannerlord use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $32 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $240,521,781

To developer

$189,417,424

To developer: 78.8%

$189,417,424

Platform fee: 21.2%

$51,104,356

Epic Games Store

Gross revenue baseline: $240,521,781

To developer

$211,779,167

To developer: 88.0%

$211,779,167

Platform fee: 12.0%

$28,742,614

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 12.0%.

GOG

Gross revenue baseline: $240,521,781

To developer

$168,365,246

To developer: 70.0%

$168,365,246

Platform fee: 30.0%

$72,156,534

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 1% by revenue in Action
1%

Top 1% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Mount & Blade II: Bannerlord ranks in the top 1% of 2141 tracked action top-sellers, with estimated revenue 40× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

158.4h avg72.8h median

158.4h

Average Playtime

72.8h

Median Playtime

11.4h

Recent Activity (2 Weeks)

A median playtime of 72.8h and average of 158.4h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity7% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTaleWorlds Entertainment
PublisherTaleWorlds Entertainment
Release DateOctober 24, 2022
Years on Market4 years
Current Price$49.99
Calibrated Avg. Selling Price$32.49
GenreAction
Peak Players14,477
SteamSpy Owners10,000,000 .. 20,000,000

Features

Single-playerMulti-playerPvPOnline PvPSteam AchievementsSteam Trading CardsSteam WorkshopPartial Controller SupportSteam CloudIncludes level editorRemote Play on TabletFamily Sharing

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Frequently Asked Questions

How much has Mount & Blade II: Bannerlord earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Mount & Blade II: Bannerlord's total gross revenue on Steam at approximately $240,521,781.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $171,801,272
  • Calibrated midpoint (x28): $240,521,781
  • Optimistic estimate (x60): $515,403,815

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Mount & Blade II: Bannerlord sold on Steam?

With 264,391 Steam reviews and a 88% positive rating, we estimate Mount & Blade II: Bannerlord has sold between 5,287,820 and 15,863,460 copies, with a best estimate of 7,402,948.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does TaleWorlds Entertainment earn from Mount & Blade II: Bannerlord?

After Steam's tiered platform fee of effectively 21.3%, TaleWorlds Entertainment keeps an estimated $189,417,424 from Mount & Blade II: Bannerlord's gross revenue of $240,521,781.

Here's the breakdown:

  • Gross Revenue: $240,521,781
  • Steam's Fee (21.3%): -$51,104,356
  • Developer Revenue: $189,417,424

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Mount & Blade II: Bannerlord?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Mount & Blade II: Bannerlord, with an estimated gross revenue of $240,521,781, this results in an effective rate of 21.3%. Steam keeps approximately $51,104,356 and TaleWorlds Entertainment receives $189,417,424.

How accurate are these revenue estimates for Mount & Blade II: Bannerlord?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($171,801,272 to $515,403,815) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $32.

What would Mount & Blade II: Bannerlord earn on Epic Games Store instead?

If Mount & Blade II: Bannerlord generated the same gross revenue on the Epic Games Store, TaleWorlds Entertainment would keep approximately $211,779,167 - that's $22,361,742 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $28,742,614. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $168,365,246.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Mount & Blade II: Bannerlord?

According to SteamSpy data, players spend an average of 158.4 hours in Mount & Blade II: Bannerlord, with a median playtime of 72.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Mount & Blade II: Bannerlord's Metacritic score?

Mount & Blade II: Bannerlord has a Metacritic score of 77/100, which is considered "generally favorable" by critics. The Steam community rates the game 88% positive based on 264,391 user reviews.