Wolfenstein II: The New Colossus Steam key art
Wolfenstein II: The New Colossus cover art

Steam revenue analysis

Wolfenstein II: The New Colossus Steam Revenue & Sales Estimates

MachineGames · Bethesda Softworks

$42.3MEst. Gross Revenue

1,112,425 estimated sales, 81% positive reviews, and $31,195,769.31 potentially retained by the developer after Steam's platform fees.

Action81% Positive$39.99

Revenue Overview

$42.3M

Gross Revenue

$31.2M

Developer Revenue

1,112,425

Est. Copies Sold

$42.3M

Revenue / Year (avg. 1 yr)

$33.8MLow estimate
$42.3MBest estimate
$101.4MHigh estimate

How the revenue splits

Gross Revenue
$42,261,026
Steam Platform Fee(26.2%)
−$11,065,256
Developer Revenue
$31,195,769

Developer vs. Steam

Developer: 73.8%($31,195,769)Steam: 26.2%($11,065,256)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$8,065,256
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

81%positive
44,497Total Reviews
36,043positive (81%)
8,454negative (19%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    44,497 reviews and a 81% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Wolfenstein II: The New Colossus, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.2%. That turns an estimated $42,261,026 in gross revenue into roughly $31,195,769 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $39.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

26.2%

Tiered 30 / 25 / 20%

Revenue estimates for Wolfenstein II: The New Colossus use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $42,261,026

To developer

$31,195,769

To developer: 73.8%

$31,195,769

Platform fee: 26.2%

$11,065,256

Epic Games Store

Gross revenue baseline: $42,261,026

To developer

$37,309,703

To developer: 88.3%

$37,309,703

Platform fee: 11.7%

$4,951,323

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.7%.

GOG

Gross revenue baseline: $42,261,026

To developer

$29,582,718

To developer: 70.0%

$29,582,718

Platform fee: 30.0%

$12,678,308

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 10% by revenue in Action
10%

Top 10% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Wolfenstein II: The New Colossus ranks in the top 10% of 2141 tracked action top-sellers, with estimated revenue 7× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

14.3h avg10.7h median

14.3h

Average Playtime

10.7h

Median Playtime

2.6h

Recent Activity (2 Weeks)

Wolfenstein II: The New Colossus keeps players engaged for an average of 14.3 hours – solid engagement for a action game.

Current Activity18% still active

Game Details

Dataset updated: April 18, 2026

DeveloperMachineGames
PublisherBethesda Softworks
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players290
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Wolfenstein II: The New Colossus earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Wolfenstein II: The New Colossus's total gross revenue on Steam at approximately $42,261,026.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $33,808,821
  • Calibrated midpoint (x25): $42,261,026
  • Optimistic estimate (x60): $101,426,462

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Wolfenstein II: The New Colossus sold on Steam?

With 44,497 Steam reviews and a 81% positive rating, we estimate Wolfenstein II: The New Colossus has sold between 889,940 and 2,669,820 copies, with a best estimate of 1,112,425.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does MachineGames earn from Wolfenstein II: The New Colossus?

After Steam's tiered platform fee of effectively 26.2%, MachineGames keeps an estimated $31,195,769 from Wolfenstein II: The New Colossus's gross revenue of $42,261,026.

Here's the breakdown:

  • Gross Revenue: $42,261,026
  • Steam's Fee (26.2%): -$11,065,256
  • Developer Revenue: $31,195,769

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Wolfenstein II: The New Colossus?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Wolfenstein II: The New Colossus, with an estimated gross revenue of $42,261,026, this results in an effective rate of 26.2%. Steam keeps approximately $11,065,256 and MachineGames receives $31,195,769.

How accurate are these revenue estimates for Wolfenstein II: The New Colossus?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($33,808,821 to $101,426,462) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $38.

What would Wolfenstein II: The New Colossus earn on Epic Games Store instead?

If Wolfenstein II: The New Colossus generated the same gross revenue on the Epic Games Store, MachineGames would keep approximately $37,309,703 - that's $6,113,933 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $4,951,323. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $29,582,718.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Wolfenstein II: The New Colossus?

According to SteamSpy data, players spend an average of 14.3 hours in Wolfenstein II: The New Colossus, with a median playtime of 10.7 hours. This indicates solid player engagement.