Indiana Jones and the Great Circle Steam key art
Indiana Jones and the Great Circle cover art

Steam revenue analysis

Indiana Jones and the Great Circle Steam Revenue & Sales Estimates

MachineGames · Bethesda Softworks

$24MEst. Gross Revenue

380,943 estimated sales, 91% positive reviews, and $17,496,699.68 potentially retained by the developer after Steam's platform fees.

Action91% Positive$69.99

Revenue Overview

$24M

Gross Revenue

$17.5M

Developer Revenue

380,943

Est. Copies Sold

$12M

Revenue / Year (avg. 2 yr)

$17.8MLow estimate
$24MBest estimate
$53.3MHigh estimate

How the revenue splits

Gross Revenue
$23,995,600
Steam Platform Fee(27.1%)
−$6,498,900
Developer Revenue
$17,496,700

Developer vs. Steam

Developer: 72.9%($17,496,700)Steam: 27.1%($6,498,900)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$3,498,900
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

91%positive
14,109Total Reviews
12,839positive (91%)
1,270negative (9%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    14,109 reviews and a 91% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Indiana Jones and the Great Circle, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $70, we estimate a realized average sale price of $63 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.1%. That turns an estimated $23,995,600 in gross revenue into roughly $17,496,700 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$62.99

List price $69.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

27.1%

Tiered 30 / 25 / 20%

Revenue estimates for Indiana Jones and the Great Circle use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $63 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $23,995,600

To developer

$17,496,700

To developer: 72.9%

$17,496,700

Platform fee: 27.1%

$6,498,900

Epic Games Store

Gross revenue baseline: $23,995,600

To developer

$21,236,128

To developer: 88.5%

$21,236,128

Platform fee: 11.5%

$2,759,472

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.5%.

GOG

Gross revenue baseline: $23,995,600

To developer

$16,796,920

To developer: 70.0%

$16,796,920

Platform fee: 30.0%

$7,198,680

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 18% by revenue in Action
18%

Top 18% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Indiana Jones and the Great Circle ranks in the top 18% of 2141 tracked action top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

23.4h avg20.4h median

23.4h

Average Playtime

20.4h

Median Playtime

0.3h

Recent Activity (2 Weeks)

Indiana Jones and the Great Circle keeps players engaged for an average of 23.4 hours – solid engagement for a action game.

Current Activity1% still active

Game Details

Dataset updated: April 18, 2026

DeveloperMachineGames
PublisherBethesda Softworks
Release DateDecember 7, 2024
Years on Market2 years
Current Price$69.99
Calibrated Avg. Selling Price$62.99
GenreAction
Peak Players274
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Indiana Jones and the Great Circle earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Indiana Jones and the Great Circle's total gross revenue on Steam at approximately $23,995,600.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $17,774,518
  • Calibrated midpoint (x27): $23,995,600
  • Optimistic estimate (x60): $53,323,555

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Indiana Jones and the Great Circle sold on Steam?

With 14,109 Steam reviews and a 91% positive rating, we estimate Indiana Jones and the Great Circle has sold between 282,180 and 846,540 copies, with a best estimate of 380,943.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does MachineGames earn from Indiana Jones and the Great Circle?

After Steam's tiered platform fee of effectively 27.1%, MachineGames keeps an estimated $17,496,700 from Indiana Jones and the Great Circle's gross revenue of $23,995,600.

Here's the breakdown:

  • Gross Revenue: $23,995,600
  • Steam's Fee (27.1%): -$6,498,900
  • Developer Revenue: $17,496,700

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Indiana Jones and the Great Circle?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Indiana Jones and the Great Circle, with an estimated gross revenue of $23,995,600, this results in an effective rate of 27.1%. Steam keeps approximately $6,498,900 and MachineGames receives $17,496,700.

How accurate are these revenue estimates for Indiana Jones and the Great Circle?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($17,774,518 to $53,323,555) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $63.

What would Indiana Jones and the Great Circle earn on Epic Games Store instead?

If Indiana Jones and the Great Circle generated the same gross revenue on the Epic Games Store, MachineGames would keep approximately $21,236,128 - that's $3,739,428 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,759,472. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $16,796,920.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Indiana Jones and the Great Circle?

According to SteamSpy data, players spend an average of 23.4 hours in Indiana Jones and the Great Circle, with a median playtime of 20.4 hours. This indicates solid player engagement.