Hitman: Blood Money Steam key art
Hitman: Blood Money cover art

Steam revenue analysis

Hitman: Blood Money Steam Revenue & Sales Estimates

Io-Interactive A/S

$2.5MEst. Gross Revenue

547,326 estimated sales, 94% positive reviews, and $1,762,389.72 potentially retained by the developer after Steam's platform fees.

Action94% Positive$9.99

Revenue Overview

$2.5M

Gross Revenue

$1.8M

Developer Revenue

547,326

Est. Copies Sold

$132.5K

Revenue / Year (avg. 19 yr)

$1.3MLow estimate
$2.5MBest estimate
$3.9MHigh estimate

How the revenue splits

Gross Revenue
$2,517,700
Steam Platform Fee(30.0%)
−$755,310
Developer Revenue
$1,762,390

Developer vs. Steam

Developer: 70.0%($1,762,390)Steam: 30.0%($755,310)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$755,310
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
14,034Total Reviews
13,192positive (94%)
842negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    14,034 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Hitman: Blood Money, we use a midpoint multiplier of ×39 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,517,700 in gross revenue into roughly $1,762,390 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.60

List price $9.99

Boxleiter multiplier

×39

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Hitman: Blood Money use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x39 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,517,700

To developer

$1,762,390

To developer: 70.0%

$1,762,390

Platform fee: 30.0%

$755,310

Epic Games Store

Gross revenue baseline: $2,517,700

To developer

$2,335,576

To developer: 92.8%

$2,335,576

Platform fee: 7.2%

$182,124

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.2%.

GOG

Gross revenue baseline: $2,517,700

To developer

$1,762,390

To developer: 70.0%

$1,762,390

Platform fee: 30.0%

$755,310

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 81% by revenue in Action
81%

Top 81% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Hitman: Blood Money ranks in the top 81% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

5.9h avg1.2h median

5.9h

Average Playtime

1.2h

Median Playtime

0.1h

Recent Activity (2 Weeks)

A median playtime of 1.2h and average of 5.9h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity2% still active

Game Details

Dataset updated: April 18, 2026

DeveloperIo-Interactive A/S
PublisherIo-Interactive A/S
Release DateMarch 14, 2007
Years on Market19 years
Current Price$9.99
Calibrated Avg. Selling Price$4.60
GenreAction
Peak Players66
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Hitman: Blood Money earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Hitman: Blood Money's total gross revenue on Steam at approximately $2,517,700.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,291,128
  • Calibrated midpoint (x39): $2,517,700
  • Optimistic estimate (x60): $3,873,384

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Hitman: Blood Money sold on Steam?

With 14,034 Steam reviews and a 94% positive rating, we estimate Hitman: Blood Money has sold between 280,680 and 842,040 copies, with a best estimate of 547,326.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x39 that adjusts for the title's age, price tier, genre, and review profile.

How much does Io-Interactive A/S earn from Hitman: Blood Money?

After Steam's tiered platform fee of effectively 30.0%, Io-Interactive A/S keeps an estimated $1,762,390 from Hitman: Blood Money's gross revenue of $2,517,700.

Here's the breakdown:

  • Gross Revenue: $2,517,700
  • Steam's Fee (30.0%): -$755,310
  • Developer Revenue: $1,762,390

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Hitman: Blood Money?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Hitman: Blood Money, with an estimated gross revenue of $2,517,700, this results in an effective rate of 30.0%. Steam keeps approximately $755,310 and Io-Interactive A/S receives $1,762,390.

How accurate are these revenue estimates for Hitman: Blood Money?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,291,128 to $3,873,384) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x39) and a calibrated ASP of $5.

What would Hitman: Blood Money earn on Epic Games Store instead?

If Hitman: Blood Money generated the same gross revenue on the Epic Games Store, Io-Interactive A/S would keep approximately $2,335,576 - that's $573,186 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $182,124. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,762,390.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Hitman: Blood Money?

According to SteamSpy data, players spend an average of 5.9 hours in Hitman: Blood Money, with a median playtime of 1.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.