Wolfenstein: The New Order Steam key art
Wolfenstein: The New Order cover art

Steam revenue analysis

Wolfenstein: The New Order Steam Revenue & Sales Estimates

MachineGames · Bethesda Softworks

$27MEst. Gross Revenue

1,468,194 estimated sales, 92% positive reviews, and $19,750,065.75 potentially retained by the developer after Steam's platform fees.

Action92% Positive$19.99

Revenue Overview

$27M

Gross Revenue

$19.8M

Developer Revenue

1,468,194

Est. Copies Sold

$27M

Revenue / Year (avg. 1 yr)

$20.8MLow estimate
$27MBest estimate
$62.3MHigh estimate

How the revenue splits

Gross Revenue
$27,000,088
Steam Platform Fee(26.9%)
−$7,250,022
Developer Revenue
$19,750,066

Developer vs. Steam

Developer: 73.2%($19,750,066)Steam: 26.9%($7,250,022)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$4,250,022
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
56,469Total Reviews
51,951positive (92%)
4,518negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    56,469 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Wolfenstein: The New Order, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $18 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.9%. That turns an estimated $27,000,088 in gross revenue into roughly $19,750,066 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.39

List price $19.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

26.9%

Tiered 30 / 25 / 20%

Revenue estimates for Wolfenstein: The New Order use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $18 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $27,000,088

To developer

$19,750,066

To developer: 73.1%

$19,750,066

Platform fee: 26.9%

$7,250,022

Epic Games Store

Gross revenue baseline: $27,000,088

To developer

$23,880,077

To developer: 88.4%

$23,880,077

Platform fee: 11.6%

$3,120,011

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.6%.

GOG

Gross revenue baseline: $27,000,088

To developer

$18,900,061

To developer: 70.0%

$18,900,061

Platform fee: 30.0%

$8,100,026

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 16% by revenue in Action
16%

Top 16% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Wolfenstein: The New Order ranks in the top 16% of 2141 tracked action top-sellers, with estimated revenue 5× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

15.1h avg11.2h median

15.1h

Average Playtime

11.2h

Median Playtime

2.1h

Recent Activity (2 Weeks)

Wolfenstein: The New Order keeps players engaged for an average of 15.1 hours – solid engagement for a action game.

Current Activity14% still active

Game Details

Dataset updated: April 18, 2026

DeveloperMachineGames
PublisherBethesda Softworks
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.39
GenreAction
Peak Players417
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Wolfenstein: The New Order earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Wolfenstein: The New Order's total gross revenue on Steam at approximately $27,000,088.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $20,769,298
  • Calibrated midpoint (x26): $27,000,088
  • Optimistic estimate (x60): $62,307,895

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Wolfenstein: The New Order sold on Steam?

With 56,469 Steam reviews and a 92% positive rating, we estimate Wolfenstein: The New Order has sold between 1,129,380 and 3,388,140 copies, with a best estimate of 1,468,194.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does MachineGames earn from Wolfenstein: The New Order?

After Steam's tiered platform fee of effectively 26.9%, MachineGames keeps an estimated $19,750,066 from Wolfenstein: The New Order's gross revenue of $27,000,088.

Here's the breakdown:

  • Gross Revenue: $27,000,088
  • Steam's Fee (26.9%): -$7,250,022
  • Developer Revenue: $19,750,066

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Wolfenstein: The New Order?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Wolfenstein: The New Order, with an estimated gross revenue of $27,000,088, this results in an effective rate of 26.9%. Steam keeps approximately $7,250,022 and MachineGames receives $19,750,066.

How accurate are these revenue estimates for Wolfenstein: The New Order?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($20,769,298 to $62,307,895) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $18.

What would Wolfenstein: The New Order earn on Epic Games Store instead?

If Wolfenstein: The New Order generated the same gross revenue on the Epic Games Store, MachineGames would keep approximately $23,880,077 - that's $4,130,011 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $3,120,011. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $18,900,061.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Wolfenstein: The New Order?

According to SteamSpy data, players spend an average of 15.1 hours in Wolfenstein: The New Order, with a median playtime of 11.2 hours. This indicates solid player engagement.