Mortal Kombat X Steam key art
Mortal Kombat X cover art

Steam revenue analysis

Mortal Kombat X Steam Revenue & Sales Estimates

NetherRealm Studios, QLOC · Warner Bros. Games, Warner Bros. Interactive Entertainment

$26.9MEst. Gross Revenue

1,462,552 estimated sales, 85% positive reviews, and $19,672,248.46 potentially retained by the developer after Steam's platform fees.

Action85% Positive$19.99

Revenue Overview

$26.9M

Gross Revenue

$19.7M

Developer Revenue

1,462,552

Est. Copies Sold

$26.9M

Revenue / Year (avg. 1 yr)

$20.7MLow estimate
$26.9MBest estimate
$62.1MHigh estimate

How the revenue splits

Gross Revenue
$26,896,331
Steam Platform Fee(26.9%)
−$7,224,083
Developer Revenue
$19,672,248

Developer vs. Steam

Developer: 73.1%($19,672,248)Steam: 26.9%($7,224,083)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$4,224,083
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

85%positive
56,252Total Reviews
47,814positive (85%)
8,438negative (15%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    56,252 reviews and a 85% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Mortal Kombat X, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $18 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.9%. That turns an estimated $26,896,331 in gross revenue into roughly $19,672,248 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.39

List price $19.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

26.9%

Tiered 30 / 25 / 20%

Revenue estimates for Mortal Kombat X use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $18 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $26,896,331

To developer

$19,672,248

To developer: 73.1%

$19,672,248

Platform fee: 26.9%

$7,224,083

Epic Games Store

Gross revenue baseline: $26,896,331

To developer

$23,788,772

To developer: 88.4%

$23,788,772

Platform fee: 11.6%

$3,107,560

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.6%.

GOG

Gross revenue baseline: $26,896,331

To developer

$18,827,432

To developer: 70.0%

$18,827,432

Platform fee: 30.0%

$8,068,899

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 16% by revenue in Action
16%

Top 16% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Mortal Kombat X ranks in the top 16% of 2141 tracked action top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

15.9h avg6.7h median

15.9h

Average Playtime

6.7h

Median Playtime

0.6h

Recent Activity (2 Weeks)

A median playtime of 6.7h and average of 15.9h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity4% still active

Game Details

Dataset updated: April 18, 2026

DeveloperNetherRealm Studios, QLOC
PublisherWarner Bros. Games, Warner Bros. Interactive Entertainment
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.39
GenreAction
Peak Players426
SteamSpy Owners2,000,000 .. 5,000,000

More by NetherRealm Studios, QLOC

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Frequently Asked Questions

How much has Mortal Kombat X earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Mortal Kombat X's total gross revenue on Steam at approximately $26,896,331.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $20,689,486
  • Calibrated midpoint (x26): $26,896,331
  • Optimistic estimate (x60): $62,068,457

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Mortal Kombat X sold on Steam?

With 56,252 Steam reviews and a 85% positive rating, we estimate Mortal Kombat X has sold between 1,125,040 and 3,375,120 copies, with a best estimate of 1,462,552.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does NetherRealm Studios, QLOC earn from Mortal Kombat X?

After Steam's tiered platform fee of effectively 26.9%, NetherRealm Studios, QLOC keeps an estimated $19,672,248 from Mortal Kombat X's gross revenue of $26,896,331.

Here's the breakdown:

  • Gross Revenue: $26,896,331
  • Steam's Fee (26.9%): -$7,224,083
  • Developer Revenue: $19,672,248

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Mortal Kombat X?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Mortal Kombat X, with an estimated gross revenue of $26,896,331, this results in an effective rate of 26.9%. Steam keeps approximately $7,224,083 and NetherRealm Studios, QLOC receives $19,672,248.

How accurate are these revenue estimates for Mortal Kombat X?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($20,689,486 to $62,068,457) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $18.

What would Mortal Kombat X earn on Epic Games Store instead?

If Mortal Kombat X generated the same gross revenue on the Epic Games Store, NetherRealm Studios, QLOC would keep approximately $23,788,772 - that's $4,116,523 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $3,107,560. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $18,827,432.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Mortal Kombat X?

According to SteamSpy data, players spend an average of 15.9 hours in Mortal Kombat X, with a median playtime of 6.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.