NARUTO TO BORUTO: SHINOBI STRIKER Steam key art
NARUTO TO BORUTO: SHINOBI STRIKER cover art

Steam revenue analysis

NARUTO TO BORUTO: SHINOBI STRIKER Steam Revenue & Sales Estimates

Soleil Ltd. · Bandai Namco Entertainment

$52.7MEst. Gross Revenue

1,400,750 estimated sales, 84% positive reviews, and $39,123,354.00 potentially retained by the developer after Steam's platform fees.

Action84% Positive$9.99

Revenue Overview

$52.7M

Gross Revenue

$39.1M

Developer Revenue

1,400,750

Est. Copies Sold

$52.7M

Revenue / Year (avg. 1 yr)

$42.1MLow estimate
$52.7MBest estimate
$126.4MHigh estimate

How the revenue splits

Gross Revenue
$52,654,193
Steam Platform Fee(25.7%)
−$13,530,839
Developer Revenue
$39,123,354

Developer vs. Steam

Developer: 74.3%($39,123,354)Steam: 25.7%($13,530,839)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$530,839

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

84%positive
56,030Total Reviews
47,065positive (84%)
8,965negative (16%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    56,030 reviews and a 84% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For NARUTO TO BORUTO: SHINOBI STRIKER, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 25.7%. That turns an estimated $52,654,193 in gross revenue into roughly $39,123,354 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.59

List price $9.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

25.7%

Tiered 30 / 25 / 20%

Revenue estimates for NARUTO TO BORUTO: SHINOBI STRIKER use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $52,654,193

To developer

$39,123,354

To developer: 74.3%

$39,123,354

Platform fee: 25.7%

$13,530,839

Epic Games Store

Gross revenue baseline: $52,654,193

To developer

$46,455,689

To developer: 88.2%

$46,455,689

Platform fee: 11.8%

$6,198,503

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $52,654,193

To developer

$36,857,935

To developer: 70.0%

$36,857,935

Platform fee: 30.0%

$15,796,258

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 8% by revenue in Action
8%

Top 8% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

NARUTO TO BORUTO: SHINOBI STRIKER ranks in the top 8% of 2141 tracked action top-sellers, with estimated revenue 9× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

18.1h avg8.2h median

18.1h

Average Playtime

8.2h

Median Playtime

6.8h

Recent Activity (2 Weeks)

A median playtime of 8.2h and average of 18.1h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity38% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSoleil Ltd.
PublisherBandai Namco Entertainment
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$37.59
GenreAction
Peak Players255
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has NARUTO TO BORUTO: SHINOBI STRIKER earned on Steam?

Based on our analysis using the Boxleiter method, we estimate NARUTO TO BORUTO: SHINOBI STRIKER's total gross revenue on Steam at approximately $52,654,193.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $42,123,354
  • Calibrated midpoint (x25): $52,654,193
  • Optimistic estimate (x60): $126,370,062

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has NARUTO TO BORUTO: SHINOBI STRIKER sold on Steam?

With 56,030 Steam reviews and a 84% positive rating, we estimate NARUTO TO BORUTO: SHINOBI STRIKER has sold between 1,120,600 and 3,361,800 copies, with a best estimate of 1,400,750.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Soleil Ltd. earn from NARUTO TO BORUTO: SHINOBI STRIKER?

After Steam's tiered platform fee of effectively 25.7%, Soleil Ltd. keeps an estimated $39,123,354 from NARUTO TO BORUTO: SHINOBI STRIKER's gross revenue of $52,654,193.

Here's the breakdown:

  • Gross Revenue: $52,654,193
  • Steam's Fee (25.7%): -$13,530,839
  • Developer Revenue: $39,123,354

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from NARUTO TO BORUTO: SHINOBI STRIKER?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For NARUTO TO BORUTO: SHINOBI STRIKER, with an estimated gross revenue of $52,654,193, this results in an effective rate of 25.7%. Steam keeps approximately $13,530,839 and Soleil Ltd. receives $39,123,354.

How accurate are these revenue estimates for NARUTO TO BORUTO: SHINOBI STRIKER?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($42,123,354 to $126,370,062) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $38.

What would NARUTO TO BORUTO: SHINOBI STRIKER earn on Epic Games Store instead?

If NARUTO TO BORUTO: SHINOBI STRIKER generated the same gross revenue on the Epic Games Store, Soleil Ltd. would keep approximately $46,455,689 - that's $7,332,335 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $6,198,503. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $36,857,935.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in NARUTO TO BORUTO: SHINOBI STRIKER?

According to SteamSpy data, players spend an average of 18.1 hours in NARUTO TO BORUTO: SHINOBI STRIKER, with a median playtime of 8.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.