DARK SOULS II Steam key art
DARK SOULS II cover art

Steam revenue analysis

DARK SOULS II Steam Revenue & Sales Estimates

FromSoftware, Inc. · BANDAI NAMCO Entertainment, FromSoftware, Inc.

$42.1MEst. Gross Revenue

1,108,100 estimated sales, 88% positive reviews, and $31,072,539.25 potentially retained by the developer after Steam's platform fees.

Action88% Positive$39.99

Revenue Overview

$42.1M

Gross Revenue

$31.1M

Developer Revenue

1,108,100

Est. Copies Sold

$42.1M

Revenue / Year (avg. 1 yr)

$33.7MLow estimate
$42.1MBest estimate
$101MHigh estimate

How the revenue splits

Gross Revenue
$42,096,719
Steam Platform Fee(26.2%)
−$11,024,180
Developer Revenue
$31,072,539

Developer vs. Steam

Developer: 73.8%($31,072,539)Steam: 26.2%($11,024,180)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$8,024,180
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
44,324Total Reviews
39,005positive (88%)
5,319negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    44,324 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For DARK SOULS II, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.2%. That turns an estimated $42,096,719 in gross revenue into roughly $31,072,539 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $39.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

26.2%

Tiered 30 / 25 / 20%

Revenue estimates for DARK SOULS II use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $42,096,719

To developer

$31,072,539

To developer: 73.8%

$31,072,539

Platform fee: 26.2%

$11,024,180

Epic Games Store

Gross revenue baseline: $42,096,719

To developer

$37,165,113

To developer: 88.3%

$37,165,113

Platform fee: 11.7%

$4,931,606

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.7%.

GOG

Gross revenue baseline: $42,096,719

To developer

$29,467,703

To developer: 70.0%

$29,467,703

Platform fee: 30.0%

$12,629,016

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 11% by revenue in Action
11%

Top 11% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

DARK SOULS II ranks in the top 11% of 2141 tracked action top-sellers, with estimated revenue 7× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

78h avg49.3h median

78h

Average Playtime

49.3h

Median Playtime

DARK SOULS II keeps players engaged for an average of 78 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperFromSoftware, Inc.
PublisherBANDAI NAMCO Entertainment, FromSoftware, Inc.
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players197
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has DARK SOULS II earned on Steam?

Based on our analysis using the Boxleiter method, we estimate DARK SOULS II's total gross revenue on Steam at approximately $42,096,719.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $33,677,375
  • Calibrated midpoint (x25): $42,096,719
  • Optimistic estimate (x60): $101,032,126

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has DARK SOULS II sold on Steam?

With 44,324 Steam reviews and a 88% positive rating, we estimate DARK SOULS II has sold between 886,480 and 2,659,440 copies, with a best estimate of 1,108,100.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does FromSoftware, Inc. earn from DARK SOULS II?

After Steam's tiered platform fee of effectively 26.2%, FromSoftware, Inc. keeps an estimated $31,072,539 from DARK SOULS II's gross revenue of $42,096,719.

Here's the breakdown:

  • Gross Revenue: $42,096,719
  • Steam's Fee (26.2%): -$11,024,180
  • Developer Revenue: $31,072,539

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from DARK SOULS II?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For DARK SOULS II, with an estimated gross revenue of $42,096,719, this results in an effective rate of 26.2%. Steam keeps approximately $11,024,180 and FromSoftware, Inc. receives $31,072,539.

How accurate are these revenue estimates for DARK SOULS II?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($33,677,375 to $101,032,126) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $38.

What would DARK SOULS II earn on Epic Games Store instead?

If DARK SOULS II generated the same gross revenue on the Epic Games Store, FromSoftware, Inc. would keep approximately $37,165,113 - that's $6,092,573 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $4,931,606. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $29,467,703.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in DARK SOULS II?

According to SteamSpy data, players spend an average of 78 hours in DARK SOULS II, with a median playtime of 49.3 hours. This indicates solid player engagement.