Foxhole Steam key art
Foxhole cover art

Steam revenue analysis

Foxhole Steam Revenue & Sales Estimates

Siege Camp

$32MEst. Gross Revenue

1,145,768 estimated sales, 84% positive reviews, and $23,466,602.14 potentially retained by the developer after Steam's platform fees.

Action84% Positive$29.99

Revenue Overview

$32M

Gross Revenue

$23.5M

Developer Revenue

1,145,768

Est. Copies Sold

$32M

Revenue / Year (avg. 1 yr)

$24.6MLow estimate
$32MBest estimate
$73.7MHigh estimate

How the revenue splits

Gross Revenue
$31,955,470
Steam Platform Fee(26.6%)
−$8,488,867
Developer Revenue
$23,466,602

Developer vs. Steam

Developer: 73.4%($23,466,602)Steam: 26.6%($8,488,867)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$5,488,867
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

84%positive
44,068Total Reviews
37,017positive (84%)
7,051negative (16%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    44,068 reviews and a 84% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Foxhole, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.6%. That turns an estimated $31,955,470 in gross revenue into roughly $23,466,602 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $29.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

26.6%

Tiered 30 / 25 / 20%

Revenue estimates for Foxhole use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $31,955,470

To developer

$23,466,602

To developer: 73.4%

$23,466,602

Platform fee: 26.6%

$8,488,867

Epic Games Store

Gross revenue baseline: $31,955,470

To developer

$28,240,813

To developer: 88.4%

$28,240,813

Platform fee: 11.6%

$3,714,656

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.6%.

GOG

Gross revenue baseline: $31,955,470

To developer

$22,368,829

To developer: 70.0%

$22,368,829

Platform fee: 30.0%

$9,586,641

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 14% by revenue in Action
14%

Top 14% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Foxhole ranks in the top 14% of 2141 tracked action top-sellers, with estimated revenue 5× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

53.4h avg8.4h median

53.4h

Average Playtime

8.4h

Median Playtime

10.6h

Recent Activity (2 Weeks)

A median playtime of 8.4h and average of 53.4h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity20% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSiege Camp
PublisherSiege Camp
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players2,821
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Foxhole earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Foxhole's total gross revenue on Steam at approximately $31,955,470.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $24,581,130
  • Calibrated midpoint (x26): $31,955,470
  • Optimistic estimate (x60): $73,743,391

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Foxhole sold on Steam?

With 44,068 Steam reviews and a 84% positive rating, we estimate Foxhole has sold between 881,360 and 2,644,080 copies, with a best estimate of 1,145,768.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Siege Camp earn from Foxhole?

After Steam's tiered platform fee of effectively 26.6%, Siege Camp keeps an estimated $23,466,602 from Foxhole's gross revenue of $31,955,470.

Here's the breakdown:

  • Gross Revenue: $31,955,470
  • Steam's Fee (26.6%): -$8,488,867
  • Developer Revenue: $23,466,602

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Foxhole?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Foxhole, with an estimated gross revenue of $31,955,470, this results in an effective rate of 26.6%. Steam keeps approximately $8,488,867 and Siege Camp receives $23,466,602.

How accurate are these revenue estimates for Foxhole?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($24,581,130 to $73,743,391) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $28.

What would Foxhole earn on Epic Games Store instead?

If Foxhole generated the same gross revenue on the Epic Games Store, Siege Camp would keep approximately $28,240,813 - that's $4,774,211 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $3,714,656. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $22,368,829.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Foxhole?

According to SteamSpy data, players spend an average of 53.4 hours in Foxhole, with a median playtime of 8.4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.