Lobotomy Corporation | Monster Management Simulation Steam key art
Lobotomy Corporation | Monster Management Simulation cover art

Steam revenue analysis

Lobotomy Corporation | Monster Management Simulation Steam Revenue & Sales Estimates

ProjectMoon

$26.5MEst. Gross Revenue

1,142,232 estimated sales, 94% positive reviews, and $19,409,103.76 potentially retained by the developer after Steam's platform fees.

Action94% Positive$24.99

Revenue Overview

$26.5M

Gross Revenue

$19.4M

Developer Revenue

1,142,232

Est. Copies Sold

$26.5M

Revenue / Year (avg. 1 yr)

$20.4MLow estimate
$26.5MBest estimate
$61.3MHigh estimate

How the revenue splits

Gross Revenue
$26,545,472
Steam Platform Fee(26.9%)
−$7,136,368
Developer Revenue
$19,409,104

Developer vs. Steam

Developer: 73.1%($19,409,104)Steam: 26.9%($7,136,368)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$4,136,368
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
43,932Total Reviews
41,296positive (94%)
2,636negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    43,932 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Lobotomy Corporation | Monster Management Simulation, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.9%. That turns an estimated $26,545,472 in gross revenue into roughly $19,409,104 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $24.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

26.9%

Tiered 30 / 25 / 20%

Revenue estimates for Lobotomy Corporation | Monster Management Simulation use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $26,545,472

To developer

$19,409,104

To developer: 73.1%

$19,409,104

Platform fee: 26.9%

$7,136,368

Epic Games Store

Gross revenue baseline: $26,545,472

To developer

$23,480,015

To developer: 88.5%

$23,480,015

Platform fee: 11.5%

$3,065,457

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.5%.

GOG

Gross revenue baseline: $26,545,472

To developer

$18,581,830

To developer: 70.0%

$18,581,830

Platform fee: 30.0%

$7,963,642

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 17% by revenue in Action
17%

Top 17% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Lobotomy Corporation | Monster Management Simulation ranks in the top 17% of 2141 tracked action top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

27.3h avg5.2h median

27.3h

Average Playtime

5.2h

Median Playtime

13.6h

Recent Activity (2 Weeks)

A median playtime of 5.2h and average of 27.3h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity50% still active

Game Details

Dataset updated: April 18, 2026

DeveloperProjectMoon
PublisherProjectMoon
Release Date
Years on Market1 year
Current Price$24.99
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players1,524
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Lobotomy Corporation | Monster Management Simulation earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Lobotomy Corporation | Monster Management Simulation's total gross revenue on Steam at approximately $26,545,472.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $20,419,594
  • Calibrated midpoint (x26): $26,545,472
  • Optimistic estimate (x60): $61,258,781

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Lobotomy Corporation | Monster Management Simulation sold on Steam?

With 43,932 Steam reviews and a 94% positive rating, we estimate Lobotomy Corporation | Monster Management Simulation has sold between 878,640 and 2,635,920 copies, with a best estimate of 1,142,232.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does ProjectMoon earn from Lobotomy Corporation | Monster Management Simulation?

After Steam's tiered platform fee of effectively 26.9%, ProjectMoon keeps an estimated $19,409,104 from Lobotomy Corporation | Monster Management Simulation's gross revenue of $26,545,472.

Here's the breakdown:

  • Gross Revenue: $26,545,472
  • Steam's Fee (26.9%): -$7,136,368
  • Developer Revenue: $19,409,104

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Lobotomy Corporation | Monster Management Simulation?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Lobotomy Corporation | Monster Management Simulation, with an estimated gross revenue of $26,545,472, this results in an effective rate of 26.9%. Steam keeps approximately $7,136,368 and ProjectMoon receives $19,409,104.

How accurate are these revenue estimates for Lobotomy Corporation | Monster Management Simulation?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($20,419,594 to $61,258,781) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $23.

What would Lobotomy Corporation | Monster Management Simulation earn on Epic Games Store instead?

If Lobotomy Corporation | Monster Management Simulation generated the same gross revenue on the Epic Games Store, ProjectMoon would keep approximately $23,480,015 - that's $4,070,911 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $3,065,457. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $18,581,830.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Lobotomy Corporation | Monster Management Simulation?

According to SteamSpy data, players spend an average of 27.3 hours in Lobotomy Corporation | Monster Management Simulation, with a median playtime of 5.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.