Marvel’s Spider-Man: Miles Morales Steam key art
Marvel’s Spider-Man: Miles Morales cover art

Steam revenue analysis

Marvel’s Spider-Man: Miles Morales Steam Revenue & Sales Estimates

Insomniac Games, Nixxes Software · PlayStation Publishing LLC

$51.9MEst. Gross Revenue

1,092,025 estimated sales, 93% positive reviews, and $38,488,213.80 potentially retained by the developer after Steam's platform fees.

Action93% Positive$49.99

Revenue Overview

$51.9M

Gross Revenue

$38.5M

Developer Revenue

1,092,025

Est. Copies Sold

$51.9M

Revenue / Year (avg. 1 yr)

$41.5MLow estimate
$51.9MBest estimate
$124.5MHigh estimate

How the revenue splits

Gross Revenue
$51,860,267
Steam Platform Fee(25.8%)
−$13,372,053
Developer Revenue
$38,488,214

Developer vs. Steam

Developer: 74.2%($38,488,214)Steam: 25.8%($13,372,053)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$372,053

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
43,681Total Reviews
40,623positive (93%)
3,058negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    43,681 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Marvel’s Spider-Man: Miles Morales, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $50, we estimate a realized average sale price of $47 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 25.8%. That turns an estimated $51,860,267 in gross revenue into roughly $38,488,214 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$47.49

List price $49.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

25.8%

Tiered 30 / 25 / 20%

Revenue estimates for Marvel’s Spider-Man: Miles Morales use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $47 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $51,860,267

To developer

$38,488,214

To developer: 74.2%

$38,488,214

Platform fee: 25.8%

$13,372,053

Epic Games Store

Gross revenue baseline: $51,860,267

To developer

$45,757,035

To developer: 88.2%

$45,757,035

Platform fee: 11.8%

$6,103,232

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $51,860,267

To developer

$36,302,187

To developer: 70.0%

$36,302,187

Platform fee: 30.0%

$15,558,080

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 8% by revenue in Action
8%

Top 8% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Marvel’s Spider-Man: Miles Morales ranks in the top 8% of 2141 tracked action top-sellers, with estimated revenue 9× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

14.9h avg12.5h median

14.9h

Average Playtime

12.5h

Median Playtime

6h

Recent Activity (2 Weeks)

Marvel’s Spider-Man: Miles Morales keeps players engaged for an average of 14.9 hours – solid engagement for a action game.

Current Activity40% still active

Game Details

Dataset updated: April 18, 2026

DeveloperInsomniac Games, Nixxes Software
PublisherPlayStation Publishing LLC
Release Date
Years on Market1 year
Current Price$49.99
Calibrated Avg. Selling Price$47.49
GenreAction
Peak Players377
SteamSpy Owners1,000,000 .. 2,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Marvel’s Spider-Man: Miles Morales earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Marvel’s Spider-Man: Miles Morales's total gross revenue on Steam at approximately $51,860,267.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $41,488,214
  • Calibrated midpoint (x25): $51,860,267
  • Optimistic estimate (x60): $124,464,641

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Marvel’s Spider-Man: Miles Morales sold on Steam?

With 43,681 Steam reviews and a 93% positive rating, we estimate Marvel’s Spider-Man: Miles Morales has sold between 873,620 and 2,620,860 copies, with a best estimate of 1,092,025.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Insomniac Games, Nixxes Software earn from Marvel’s Spider-Man: Miles Morales?

After Steam's tiered platform fee of effectively 25.8%, Insomniac Games, Nixxes Software keeps an estimated $38,488,214 from Marvel’s Spider-Man: Miles Morales's gross revenue of $51,860,267.

Here's the breakdown:

  • Gross Revenue: $51,860,267
  • Steam's Fee (25.8%): -$13,372,053
  • Developer Revenue: $38,488,214

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Marvel’s Spider-Man: Miles Morales?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Marvel’s Spider-Man: Miles Morales, with an estimated gross revenue of $51,860,267, this results in an effective rate of 25.8%. Steam keeps approximately $13,372,053 and Insomniac Games, Nixxes Software receives $38,488,214.

How accurate are these revenue estimates for Marvel’s Spider-Man: Miles Morales?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($41,488,214 to $124,464,641) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $47.

What would Marvel’s Spider-Man: Miles Morales earn on Epic Games Store instead?

If Marvel’s Spider-Man: Miles Morales generated the same gross revenue on the Epic Games Store, Insomniac Games, Nixxes Software would keep approximately $45,757,035 - that's $7,268,821 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $6,103,232. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $36,302,187.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Marvel’s Spider-Man: Miles Morales?

According to SteamSpy data, players spend an average of 14.9 hours in Marvel’s Spider-Man: Miles Morales, with a median playtime of 12.5 hours. This indicates solid player engagement.