Torchlight II Steam key art
Torchlight II cover art

Steam revenue analysis

Torchlight II Steam Revenue & Sales Estimates

Runic Games · XD

$21.4MEst. Gross Revenue

1,152,866 estimated sales, 93% positive reviews, and $15,573,834.21 potentially retained by the developer after Steam's platform fees.

Action93% Positive$19.99

Revenue Overview

$21.4M

Gross Revenue

$15.6M

Developer Revenue

1,152,866

Est. Copies Sold

$21.4M

Revenue / Year (avg. 1 yr)

$16.5MLow estimate
$21.4MBest estimate
$49.5MHigh estimate

How the revenue splits

Gross Revenue
$21,431,779
Steam Platform Fee(27.3%)
−$5,857,945
Developer Revenue
$15,573,834

Developer vs. Steam

Developer: 72.7%($15,573,834)Steam: 27.3%($5,857,945)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$2,857,945
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
44,341Total Reviews
41,237positive (93%)
3,104negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    44,341 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Torchlight II, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.3%. That turns an estimated $21,431,779 in gross revenue into roughly $15,573,834 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

27.3%

Tiered 30 / 25 / 20%

Revenue estimates for Torchlight II use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $21,431,779

To developer

$15,573,834

To developer: 72.7%

$15,573,834

Platform fee: 27.3%

$5,857,945

Epic Games Store

Gross revenue baseline: $21,431,779

To developer

$18,979,965

To developer: 88.6%

$18,979,965

Platform fee: 11.4%

$2,451,813

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.4%.

GOG

Gross revenue baseline: $21,431,779

To developer

$15,002,245

To developer: 70.0%

$15,002,245

Platform fee: 30.0%

$6,429,534

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 19% by revenue in Action
19%

Top 19% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Torchlight II ranks in the top 19% of 2141 tracked action top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

31.4h avg10.2h median

31.4h

Average Playtime

10.2h

Median Playtime

5.9h

Recent Activity (2 Weeks)

A median playtime of 10.2h and average of 31.4h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity19% still active

Game Details

Dataset updated: April 18, 2026

DeveloperRunic Games
PublisherXD
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players268
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Torchlight II earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Torchlight II's total gross revenue on Steam at approximately $21,431,779.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $16,485,984
  • Calibrated midpoint (x26): $21,431,779
  • Optimistic estimate (x60): $49,457,951

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Torchlight II sold on Steam?

With 44,341 Steam reviews and a 93% positive rating, we estimate Torchlight II has sold between 886,820 and 2,660,460 copies, with a best estimate of 1,152,866.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Runic Games earn from Torchlight II?

After Steam's tiered platform fee of effectively 27.3%, Runic Games keeps an estimated $15,573,834 from Torchlight II's gross revenue of $21,431,779.

Here's the breakdown:

  • Gross Revenue: $21,431,779
  • Steam's Fee (27.3%): -$5,857,945
  • Developer Revenue: $15,573,834

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Torchlight II?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Torchlight II, with an estimated gross revenue of $21,431,779, this results in an effective rate of 27.3%. Steam keeps approximately $5,857,945 and Runic Games receives $15,573,834.

How accurate are these revenue estimates for Torchlight II?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($16,485,984 to $49,457,951) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $19.

What would Torchlight II earn on Epic Games Store instead?

If Torchlight II generated the same gross revenue on the Epic Games Store, Runic Games would keep approximately $18,979,965 - that's $3,406,131 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,451,813. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $15,002,245.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Torchlight II?

According to SteamSpy data, players spend an average of 31.4 hours in Torchlight II, with a median playtime of 10.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.