South Park: The Stick of Truth Steam key art
South Park: The Stick of Truth cover art

Steam revenue analysis

South Park: The Stick of Truth Steam Revenue & Sales Estimates

Obsidian Entertainment · Ubisoft

$47.1MEst. Gross Revenue

1,707,625 estimated sales, 98% positive reviews, and $34,835,030.31 potentially retained by the developer after Steam's platform fees.

Action98% Positive$29.99

Revenue Overview

$47.1M

Gross Revenue

$34.8M

Developer Revenue

1,707,625

Est. Copies Sold

$47.1M

Revenue / Year (avg. 1 yr)

$37.7MLow estimate
$47.1MBest estimate
$113.1MHigh estimate

How the revenue splits

Gross Revenue
$47,113,374
Steam Platform Fee(26.1%)
−$12,278,343
Developer Revenue
$34,835,030

Developer vs. Steam

Developer: 73.9%($34,835,030)Steam: 26.1%($12,278,343)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$9,278,343
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
68,305Total Reviews
66,939positive (98%)
1,366negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    68,305 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For South Park: The Stick of Truth, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.1%. That turns an estimated $47,113,374 in gross revenue into roughly $34,835,030 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.59

List price $29.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

26.1%

Tiered 30 / 25 / 20%

Revenue estimates for South Park: The Stick of Truth use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $47,113,374

To developer

$34,835,030

To developer: 73.9%

$34,835,030

Platform fee: 26.1%

$12,278,343

Epic Games Store

Gross revenue baseline: $47,113,374

To developer

$41,579,769

To developer: 88.3%

$41,579,769

Platform fee: 11.7%

$5,533,605

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.7%.

GOG

Gross revenue baseline: $47,113,374

To developer

$32,979,362

To developer: 70.0%

$32,979,362

Platform fee: 30.0%

$14,134,012

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 9% by revenue in Action
9%

Top 9% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

South Park: The Stick of Truth ranks in the top 9% of 2141 tracked action top-sellers, with estimated revenue 8× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

15h avg12h median

15h

Average Playtime

12h

Median Playtime

0.2h

Recent Activity (2 Weeks)

South Park: The Stick of Truth keeps players engaged for an average of 15 hours – solid engagement for a action game.

Current Activity1% still active

Game Details

Dataset updated: April 18, 2026

DeveloperObsidian Entertainment
PublisherUbisoft
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.59
GenreAction
Peak Players274
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has South Park: The Stick of Truth earned on Steam?

Based on our analysis using the Boxleiter method, we estimate South Park: The Stick of Truth's total gross revenue on Steam at approximately $47,113,374.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $37,690,699
  • Calibrated midpoint (x25): $47,113,374
  • Optimistic estimate (x60): $113,072,097

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has South Park: The Stick of Truth sold on Steam?

With 68,305 Steam reviews and a 98% positive rating, we estimate South Park: The Stick of Truth has sold between 1,366,100 and 4,098,300 copies, with a best estimate of 1,707,625.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Obsidian Entertainment earn from South Park: The Stick of Truth?

After Steam's tiered platform fee of effectively 26.1%, Obsidian Entertainment keeps an estimated $34,835,030 from South Park: The Stick of Truth's gross revenue of $47,113,374.

Here's the breakdown:

  • Gross Revenue: $47,113,374
  • Steam's Fee (26.1%): -$12,278,343
  • Developer Revenue: $34,835,030

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from South Park: The Stick of Truth?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For South Park: The Stick of Truth, with an estimated gross revenue of $47,113,374, this results in an effective rate of 26.1%. Steam keeps approximately $12,278,343 and Obsidian Entertainment receives $34,835,030.

How accurate are these revenue estimates for South Park: The Stick of Truth?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($37,690,699 to $113,072,097) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $28.

What would South Park: The Stick of Truth earn on Epic Games Store instead?

If South Park: The Stick of Truth generated the same gross revenue on the Epic Games Store, Obsidian Entertainment would keep approximately $41,579,769 - that's $6,744,739 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $5,533,605. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $32,979,362.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in South Park: The Stick of Truth?

According to SteamSpy data, players spend an average of 15 hours in South Park: The Stick of Truth, with a median playtime of 12 hours. This indicates solid player engagement.