The Outer Worlds Steam key art
The Outer Worlds cover art

Steam revenue analysis

The Outer Worlds Steam Revenue & Sales Estimates

Obsidian Entertainment · Private Division

$14.4MEst. Gross Revenue

729,456 estimated sales, 83% positive reviews, and $10,326,950.68 potentially retained by the developer after Steam's platform fees.

Rpg83% Positive$29.99MC 82

Revenue Overview

$14.4M

Gross Revenue

$10.3M

Developer Revenue

729,456

Est. Copies Sold

$2.4M

Revenue / Year (avg. 6 yr)

$10.3MLow estimate
$14.4MBest estimate
$30.9MHigh estimate

How the revenue splits

Gross Revenue
$14,435,934
Steam Platform Fee(28.5%)
−$4,108,984
Developer Revenue
$10,326,951

Developer vs. Steam

Developer: 71.5%($10,326,951)Steam: 28.5%($4,108,984)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,108,984
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

83%positive
26,052Total Reviews
21,623positive (83%)
4,429negative (17%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    26,052 reviews and a 83% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For The Outer Worlds, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $20 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.5%. That turns an estimated $14,435,934 in gross revenue into roughly $10,326,951 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$19.79

List price $29.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

28.5%

Tiered 30 / 25 / 20%

Revenue estimates for The Outer Worlds use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $20 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $14,435,934

To developer

$10,326,951

To developer: 71.5%

$10,326,951

Platform fee: 28.5%

$4,108,984

Epic Games Store

Gross revenue baseline: $14,435,934

To developer

$12,823,622

To developer: 88.8%

$12,823,622

Platform fee: 11.2%

$1,612,312

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.2%.

GOG

Gross revenue baseline: $14,435,934

To developer

$10,105,154

To developer: 70.0%

$10,105,154

Platform fee: 30.0%

$4,330,780

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 37% by revenue in Rpg
37%

Top 37% of Rpg games

by estimated revenue

0%◆ Median100%

38

Top Games Tracked

$11.5M

Median (tracked top games)

$63M

Mean (tracked top games)

The Outer Worlds ranks in the top 37% of 38 tracked rpg top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

20.4h avg14h median

20.4h

Average Playtime

14h

Median Playtime

The Outer Worlds keeps players engaged for an average of 20.4 hours – solid engagement for a rpg game.

Game Details

Dataset updated: April 18, 2026

DeveloperObsidian Entertainment
PublisherPrivate Division
Release DateOctober 22, 2020
Years on Market6 years
Current Price$29.99
Calibrated Avg. Selling Price$19.79
GenreRpg
Peak Players150
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on TabletRemote Play on TVFamily Sharing

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Frequently Asked Questions

How much has The Outer Worlds earned on Steam?

Based on our analysis using the Boxleiter method, we estimate The Outer Worlds's total gross revenue on Steam at approximately $14,435,934.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $10,311,382
  • Calibrated midpoint (x28): $14,435,934
  • Optimistic estimate (x60): $30,934,145

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has The Outer Worlds sold on Steam?

With 26,052 Steam reviews and a 83% positive rating, we estimate The Outer Worlds has sold between 521,040 and 1,563,120 copies, with a best estimate of 729,456.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Obsidian Entertainment earn from The Outer Worlds?

After Steam's tiered platform fee of effectively 28.5%, Obsidian Entertainment keeps an estimated $10,326,951 from The Outer Worlds's gross revenue of $14,435,934.

Here's the breakdown:

  • Gross Revenue: $14,435,934
  • Steam's Fee (28.5%): -$4,108,984
  • Developer Revenue: $10,326,951

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from The Outer Worlds?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For The Outer Worlds, with an estimated gross revenue of $14,435,934, this results in an effective rate of 28.5%. Steam keeps approximately $4,108,984 and Obsidian Entertainment receives $10,326,951.

How accurate are these revenue estimates for The Outer Worlds?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($10,311,382 to $30,934,145) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $20.

What would The Outer Worlds earn on Epic Games Store instead?

If The Outer Worlds generated the same gross revenue on the Epic Games Store, Obsidian Entertainment would keep approximately $12,823,622 - that's $2,496,671 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,612,312. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $10,105,154.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in The Outer Worlds?

According to SteamSpy data, players spend an average of 20.4 hours in The Outer Worlds, with a median playtime of 14 hours. This indicates solid player engagement.

What is The Outer Worlds's Metacritic score?

The Outer Worlds has a Metacritic score of 82/100, which is considered "generally favorable" by critics. The Steam community rates the game 83% positive based on 26,052 user reviews.