Pillars of Eternity Steam key art
Pillars of Eternity cover art

Steam revenue analysis

Pillars of Eternity Steam Revenue & Sales Estimates

Obsidian Entertainment · Xbox Game Studios

$23.4MEst. Gross Revenue

616,250 estimated sales, 88% positive reviews, and $17,058,503.13 potentially retained by the developer after Steam's platform fees.

Action88% Positive$39.99MC 89

Revenue Overview

$23.4M

Gross Revenue

$17.1M

Developer Revenue

616,250

Est. Copies Sold

$23.4M

Revenue / Year (avg. 1 yr)

$18.7MLow estimate
$23.4MBest estimate
$56.2MHigh estimate

How the revenue splits

Gross Revenue
$23,411,338
Steam Platform Fee(27.1%)
−$6,352,834
Developer Revenue
$17,058,503

Developer vs. Steam

Developer: 72.9%($17,058,503)Steam: 27.1%($6,352,834)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$3,352,834
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
24,650Total Reviews
21,692positive (88%)
2,958negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    24,650 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Pillars of Eternity, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.1%. That turns an estimated $23,411,338 in gross revenue into roughly $17,058,503 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $39.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

27.1%

Tiered 30 / 25 / 20%

Revenue estimates for Pillars of Eternity use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $23,411,338

To developer

$17,058,503

To developer: 72.9%

$17,058,503

Platform fee: 27.1%

$6,352,834

Epic Games Store

Gross revenue baseline: $23,411,338

To developer

$20,721,977

To developer: 88.5%

$20,721,977

Platform fee: 11.5%

$2,689,361

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.5%.

GOG

Gross revenue baseline: $23,411,338

To developer

$16,387,936

To developer: 70.0%

$16,387,936

Platform fee: 30.0%

$7,023,401

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 19% by revenue in Action
19%

Top 19% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Pillars of Eternity ranks in the top 19% of 2141 tracked action top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

32.1h avg11.8h median

32.1h

Average Playtime

11.8h

Median Playtime

14.6h

Recent Activity (2 Weeks)

A median playtime of 11.8h and average of 32.1h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity45% still active

Game Details

Dataset updated: April 18, 2026

DeveloperObsidian Entertainment
PublisherXbox Game Studios
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players204
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerSteam AchievementsSteam Trading CardsSteam CloudCommentary availableRemote Play on TabletFamily Sharing

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Frequently Asked Questions

How much has Pillars of Eternity earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Pillars of Eternity's total gross revenue on Steam at approximately $23,411,338.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $18,729,070
  • Calibrated midpoint (x25): $23,411,338
  • Optimistic estimate (x60): $56,187,210

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Pillars of Eternity sold on Steam?

With 24,650 Steam reviews and a 88% positive rating, we estimate Pillars of Eternity has sold between 493,000 and 1,479,000 copies, with a best estimate of 616,250.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Obsidian Entertainment earn from Pillars of Eternity?

After Steam's tiered platform fee of effectively 27.1%, Obsidian Entertainment keeps an estimated $17,058,503 from Pillars of Eternity's gross revenue of $23,411,338.

Here's the breakdown:

  • Gross Revenue: $23,411,338
  • Steam's Fee (27.1%): -$6,352,834
  • Developer Revenue: $17,058,503

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Pillars of Eternity?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Pillars of Eternity, with an estimated gross revenue of $23,411,338, this results in an effective rate of 27.1%. Steam keeps approximately $6,352,834 and Obsidian Entertainment receives $17,058,503.

How accurate are these revenue estimates for Pillars of Eternity?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($18,729,070 to $56,187,210) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $38.

What would Pillars of Eternity earn on Epic Games Store instead?

If Pillars of Eternity generated the same gross revenue on the Epic Games Store, Obsidian Entertainment would keep approximately $20,721,977 - that's $3,663,474 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,689,361. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $16,387,936.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Pillars of Eternity?

According to SteamSpy data, players spend an average of 32.1 hours in Pillars of Eternity, with a median playtime of 11.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Pillars of Eternity's Metacritic score?

Pillars of Eternity has a Metacritic score of 89/100, which is considered "generally favorable" by critics. The Steam community rates the game 88% positive based on 24,650 user reviews.