Pillars of Eternity II: Deadfire Steam key art
Pillars of Eternity II: Deadfire cover art

Steam revenue analysis

Pillars of Eternity II: Deadfire Steam Revenue & Sales Estimates

Obsidian Entertainment · Versus Evil, Obsidian Entertainment

$19.4MEst. Gross Revenue

511,137 estimated sales, 88% positive reviews, and $14,063,570.97 potentially retained by the developer after Steam's platform fees.

Action88% Positive$39.99

Revenue Overview

$19.4M

Gross Revenue

$14.1M

Developer Revenue

511,137

Est. Copies Sold

$19.4M

Revenue / Year (avg. 1 yr)

$14.4MLow estimate
$19.4MBest estimate
$43.2MHigh estimate

How the revenue splits

Gross Revenue
$19,418,095
Steam Platform Fee(27.6%)
−$5,354,524
Developer Revenue
$14,063,571

Developer vs. Steam

Developer: 72.4%($14,063,571)Steam: 27.6%($5,354,524)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$2,354,524
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
18,931Total Reviews
16,659positive (88%)
2,272negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    18,931 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Pillars of Eternity II: Deadfire, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.6%. That turns an estimated $19,418,095 in gross revenue into roughly $14,063,571 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $39.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

27.6%

Tiered 30 / 25 / 20%

Revenue estimates for Pillars of Eternity II: Deadfire use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $19,418,095

To developer

$14,063,571

To developer: 72.4%

$14,063,571

Platform fee: 27.6%

$5,354,524

Epic Games Store

Gross revenue baseline: $19,418,095

To developer

$17,207,923

To developer: 88.6%

$17,207,923

Platform fee: 11.4%

$2,210,171

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.4%.

GOG

Gross revenue baseline: $19,418,095

To developer

$13,592,666

To developer: 70.0%

$13,592,666

Platform fee: 30.0%

$5,825,428

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 21% by revenue in Action
21%

Top 21% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Pillars of Eternity II: Deadfire ranks in the top 21% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

42.8h avg13h median

42.8h

Average Playtime

13h

Median Playtime

4h

Recent Activity (2 Weeks)

A median playtime of 13h and average of 42.8h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity9% still active

Game Details

Dataset updated: April 18, 2026

DeveloperObsidian Entertainment
PublisherVersus Evil, Obsidian Entertainment
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players233
SteamSpy Owners1,000,000 .. 2,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Pillars of Eternity II: Deadfire earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Pillars of Eternity II: Deadfire's total gross revenue on Steam at approximately $19,418,095.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $14,383,774
  • Calibrated midpoint (x27): $19,418,095
  • Optimistic estimate (x60): $43,151,321

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Pillars of Eternity II: Deadfire sold on Steam?

With 18,931 Steam reviews and a 88% positive rating, we estimate Pillars of Eternity II: Deadfire has sold between 378,620 and 1,135,860 copies, with a best estimate of 511,137.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Obsidian Entertainment earn from Pillars of Eternity II: Deadfire?

After Steam's tiered platform fee of effectively 27.6%, Obsidian Entertainment keeps an estimated $14,063,571 from Pillars of Eternity II: Deadfire's gross revenue of $19,418,095.

Here's the breakdown:

  • Gross Revenue: $19,418,095
  • Steam's Fee (27.6%): -$5,354,524
  • Developer Revenue: $14,063,571

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Pillars of Eternity II: Deadfire?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Pillars of Eternity II: Deadfire, with an estimated gross revenue of $19,418,095, this results in an effective rate of 27.6%. Steam keeps approximately $5,354,524 and Obsidian Entertainment receives $14,063,571.

How accurate are these revenue estimates for Pillars of Eternity II: Deadfire?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($14,383,774 to $43,151,321) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $38.

What would Pillars of Eternity II: Deadfire earn on Epic Games Store instead?

If Pillars of Eternity II: Deadfire generated the same gross revenue on the Epic Games Store, Obsidian Entertainment would keep approximately $17,207,923 - that's $3,144,352 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,210,171. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $13,592,666.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Pillars of Eternity II: Deadfire?

According to SteamSpy data, players spend an average of 42.8 hours in Pillars of Eternity II: Deadfire, with a median playtime of 13 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.