Brutal Legend Steam key art
Brutal Legend cover art

Steam revenue analysis

Brutal Legend Steam Revenue & Sales Estimates

Double Fine Productions

$7.5MEst. Gross Revenue

550,159 estimated sales, 93% positive reviews, and $5,252,918.13 potentially retained by the developer after Steam's platform fees.

Action93% Positive$14.99

Revenue Overview

$7.5M

Gross Revenue

$5.3M

Developer Revenue

550,159

Est. Copies Sold

$7.5M

Revenue / Year (avg. 1 yr)

$5.2MLow estimate
$7.5MBest estimate
$15.5MHigh estimate

How the revenue splits

Gross Revenue
$7,504,169
Steam Platform Fee(30.0%)
−$2,251,251
Developer Revenue
$5,252,918

Developer vs. Steam

Developer: 70.0%($5,252,918)Steam: 30.0%($2,251,251)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,251,251
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
18,971Total Reviews
17,643positive (93%)
1,328negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    18,971 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Brutal Legend, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $7,504,169 in gross revenue into roughly $5,252,918 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Brutal Legend use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $7,504,169

To developer

$5,252,918

To developer: 70.0%

$5,252,918

Platform fee: 30.0%

$2,251,251

Epic Games Store

Gross revenue baseline: $7,504,169

To developer

$6,723,669

To developer: 89.6%

$6,723,669

Platform fee: 10.4%

$780,500

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.4%.

GOG

Gross revenue baseline: $7,504,169

To developer

$5,252,918

To developer: 70.0%

$5,252,918

Platform fee: 30.0%

$2,251,251

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 43% by revenue in Action
43%

Top 43% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Brutal Legend ranks in the top 43% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.5h avg4h median

6.5h

Average Playtime

4h

Median Playtime

0h

Recent Activity (2 Weeks)

Brutal Legend keeps players engaged for an average of 6.5 hours – solid engagement for a action game.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDouble Fine Productions
PublisherDouble Fine Productions
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players36
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Brutal Legend earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Brutal Legend's total gross revenue on Steam at approximately $7,504,169.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,175,289
  • Calibrated midpoint (x29): $7,504,169
  • Optimistic estimate (x60): $15,525,866

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Brutal Legend sold on Steam?

With 18,971 Steam reviews and a 93% positive rating, we estimate Brutal Legend has sold between 379,420 and 1,138,260 copies, with a best estimate of 550,159.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Double Fine Productions earn from Brutal Legend?

After Steam's tiered platform fee of effectively 30.0%, Double Fine Productions keeps an estimated $5,252,918 from Brutal Legend's gross revenue of $7,504,169.

Here's the breakdown:

  • Gross Revenue: $7,504,169
  • Steam's Fee (30.0%): -$2,251,251
  • Developer Revenue: $5,252,918

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Brutal Legend?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Brutal Legend, with an estimated gross revenue of $7,504,169, this results in an effective rate of 30.0%. Steam keeps approximately $2,251,251 and Double Fine Productions receives $5,252,918.

How accurate are these revenue estimates for Brutal Legend?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,175,289 to $15,525,866) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $14.

What would Brutal Legend earn on Epic Games Store instead?

If Brutal Legend generated the same gross revenue on the Epic Games Store, Double Fine Productions would keep approximately $6,723,669 - that's $1,470,750 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $780,500. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,252,918.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Brutal Legend?

According to SteamSpy data, players spend an average of 6.5 hours in Brutal Legend, with a median playtime of 4 hours. This indicates solid player engagement.