Psychonauts 2 Steam key art
Psychonauts 2 cover art

Steam revenue analysis

Psychonauts 2 Steam Revenue & Sales Estimates

Double Fine Productions · Xbox Game Studios

$17.7MEst. Gross Revenue

310,632 estimated sales, 96% positive reviews, and $12,777,188.26 potentially retained by the developer after Steam's platform fees.

Action96% Positive$59.99

Revenue Overview

$17.7M

Gross Revenue

$12.8M

Developer Revenue

310,632

Est. Copies Sold

$17.7M

Revenue / Year (avg. 1 yr)

$14.8MLow estimate
$17.7MBest estimate
$44.3MHigh estimate

How the revenue splits

Gross Revenue
$17,702,918
Steam Platform Fee(27.8%)
−$4,925,729
Developer Revenue
$12,777,188

Developer vs. Steam

Developer: 72.2%($12,777,188)Steam: 27.8%($4,925,729)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,925,729
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
12,943Total Reviews
12,425positive (96%)
518negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    12,943 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Psychonauts 2, we use a midpoint multiplier of ×24 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $60, we estimate a realized average sale price of $57 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.8%. That turns an estimated $17,702,918 in gross revenue into roughly $12,777,188 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$56.99

List price $59.99

Boxleiter multiplier

×24

Range ×20–×60

Effective Steam fee

27.8%

Tiered 30 / 25 / 20%

Revenue estimates for Psychonauts 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x24 and a calibrated average sale price of $57 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $17,702,918

To developer

$12,777,188

To developer: 72.2%

$12,777,188

Platform fee: 27.8%

$4,925,729

Epic Games Store

Gross revenue baseline: $17,702,918

To developer

$15,698,568

To developer: 88.7%

$15,698,568

Platform fee: 11.3%

$2,004,350

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.3%.

GOG

Gross revenue baseline: $17,702,918

To developer

$12,392,042

To developer: 70.0%

$12,392,042

Platform fee: 30.0%

$5,310,875

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 23% by revenue in Action
23%

Top 23% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Psychonauts 2 ranks in the top 23% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

14.1h avg10.1h median

14.1h

Average Playtime

10.1h

Median Playtime

Psychonauts 2 keeps players engaged for an average of 14.1 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperDouble Fine Productions
PublisherXbox Game Studios
Release Date
Years on Market1 year
Current Price$59.99
Calibrated Avg. Selling Price$56.99
GenreAction
Peak Players97
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Psychonauts 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Psychonauts 2's total gross revenue on Steam at approximately $17,702,918.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $14,752,431
  • Calibrated midpoint (x24): $17,702,918
  • Optimistic estimate (x60): $44,257,294

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Psychonauts 2 sold on Steam?

With 12,943 Steam reviews and a 96% positive rating, we estimate Psychonauts 2 has sold between 258,860 and 776,580 copies, with a best estimate of 310,632.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x24 that adjusts for the title's age, price tier, genre, and review profile.

How much does Double Fine Productions earn from Psychonauts 2?

After Steam's tiered platform fee of effectively 27.8%, Double Fine Productions keeps an estimated $12,777,188 from Psychonauts 2's gross revenue of $17,702,918.

Here's the breakdown:

  • Gross Revenue: $17,702,918
  • Steam's Fee (27.8%): -$4,925,729
  • Developer Revenue: $12,777,188

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Psychonauts 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Psychonauts 2, with an estimated gross revenue of $17,702,918, this results in an effective rate of 27.8%. Steam keeps approximately $4,925,729 and Double Fine Productions receives $12,777,188.

How accurate are these revenue estimates for Psychonauts 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($14,752,431 to $44,257,294) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x24) and a calibrated ASP of $57.

What would Psychonauts 2 earn on Epic Games Store instead?

If Psychonauts 2 generated the same gross revenue on the Epic Games Store, Double Fine Productions would keep approximately $15,698,568 - that's $2,921,379 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,004,350. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $12,392,042.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Psychonauts 2?

According to SteamSpy data, players spend an average of 14.1 hours in Psychonauts 2, with a median playtime of 10.1 hours. This indicates solid player engagement.