INSIDE Steam key art
INSIDE cover art

Steam revenue analysis

INSIDE Steam Revenue & Sales Estimates

Playdead

$39.1MEst. Gross Revenue

1,701,150 estimated sales, 97% positive reviews, and $28,832,078.88 potentially retained by the developer after Steam's platform fees.

Action97% Positive$24.99

Revenue Overview

$39.1M

Gross Revenue

$28.8M

Developer Revenue

1,701,150

Est. Copies Sold

$39.1M

Revenue / Year (avg. 1 yr)

$31.3MLow estimate
$39.1MBest estimate
$93.9MHigh estimate

How the revenue splits

Gross Revenue
$39,109,439
Steam Platform Fee(26.3%)
−$10,277,360
Developer Revenue
$28,832,079

Developer vs. Steam

Developer: 73.7%($28,832,079)Steam: 26.3%($10,277,360)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$7,277,360
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
68,046Total Reviews
66,005positive (97%)
2,041negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    68,046 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For INSIDE, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.3%. That turns an estimated $39,109,439 in gross revenue into roughly $28,832,079 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$22.99

List price $24.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

26.3%

Tiered 30 / 25 / 20%

Revenue estimates for INSIDE use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $39,109,439

To developer

$28,832,079

To developer: 73.7%

$28,832,079

Platform fee: 26.3%

$10,277,360

Epic Games Store

Gross revenue baseline: $39,109,439

To developer

$34,536,306

To developer: 88.3%

$34,536,306

Platform fee: 11.7%

$4,573,133

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.7%.

GOG

Gross revenue baseline: $39,109,439

To developer

$27,376,607

To developer: 70.0%

$27,376,607

Platform fee: 30.0%

$11,732,832

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 11% by revenue in Action
11%

Top 11% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

INSIDE ranks in the top 11% of 2141 tracked action top-sellers, with estimated revenue 7× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6h avg3.9h median

6h

Average Playtime

3.9h

Median Playtime

INSIDE keeps players engaged for an average of 6 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperPlaydead
PublisherPlaydead
Release Date
Years on Market1 year
Current Price$24.99
Calibrated Avg. Selling Price$22.99
GenreAction
Peak Players129
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has INSIDE earned on Steam?

Based on our analysis using the Boxleiter method, we estimate INSIDE's total gross revenue on Steam at approximately $39,109,439.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $31,287,551
  • Calibrated midpoint (x25): $39,109,439
  • Optimistic estimate (x60): $93,862,652

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has INSIDE sold on Steam?

With 68,046 Steam reviews and a 97% positive rating, we estimate INSIDE has sold between 1,360,920 and 4,082,760 copies, with a best estimate of 1,701,150.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Playdead earn from INSIDE?

After Steam's tiered platform fee of effectively 26.3%, Playdead keeps an estimated $28,832,079 from INSIDE's gross revenue of $39,109,439.

Here's the breakdown:

  • Gross Revenue: $39,109,439
  • Steam's Fee (26.3%): -$10,277,360
  • Developer Revenue: $28,832,079

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from INSIDE?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For INSIDE, with an estimated gross revenue of $39,109,439, this results in an effective rate of 26.3%. Steam keeps approximately $10,277,360 and Playdead receives $28,832,079.

How accurate are these revenue estimates for INSIDE?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($31,287,551 to $93,862,652) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $23.

What would INSIDE earn on Epic Games Store instead?

If INSIDE generated the same gross revenue on the Epic Games Store, Playdead would keep approximately $34,536,306 - that's $5,704,227 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $4,573,133. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $27,376,607.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in INSIDE?

According to SteamSpy data, players spend an average of 6 hours in INSIDE, with a median playtime of 3.9 hours. This indicates solid player engagement.