LIMBO Steam key art
LIMBO cover art

Steam revenue analysis

LIMBO Steam Revenue & Sales Estimates

Playdead

$17.4MEst. Gross Revenue

1,546,668 estimated sales, 93% positive reviews, and $12,538,411.24 potentially retained by the developer after Steam's platform fees.

Action93% Positive$12.49

Revenue Overview

$17.4M

Gross Revenue

$12.5M

Developer Revenue

1,546,668

Est. Copies Sold

$17.4M

Revenue / Year (avg. 1 yr)

$12.9MLow estimate
$17.4MBest estimate
$38.6MHigh estimate

How the revenue splits

Gross Revenue
$17,384,548
Steam Platform Fee(27.9%)
−$4,846,137
Developer Revenue
$12,538,411

Developer vs. Steam

Developer: 72.1%($12,538,411)Steam: 27.9%($4,846,137)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,846,137
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
57,284Total Reviews
53,274positive (93%)
4,010negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    57,284 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For LIMBO, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $12, we estimate a realized average sale price of $11 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.9%. That turns an estimated $17,384,548 in gross revenue into roughly $12,538,411 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$11.24

List price $12.49

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

27.9%

Tiered 30 / 25 / 20%

Revenue estimates for LIMBO use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $11 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $17,384,548

To developer

$12,538,411

To developer: 72.1%

$12,538,411

Platform fee: 27.9%

$4,846,137

Epic Games Store

Gross revenue baseline: $17,384,548

To developer

$15,418,403

To developer: 88.7%

$15,418,403

Platform fee: 11.3%

$1,966,146

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.3%.

GOG

Gross revenue baseline: $17,384,548

To developer

$12,169,184

To developer: 70.0%

$12,169,184

Platform fee: 30.0%

$5,215,365

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 23% by revenue in Action
23%

Top 23% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

LIMBO ranks in the top 23% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

5.5h avg1.9h median

5.5h

Average Playtime

1.9h

Median Playtime

0.2h

Recent Activity (2 Weeks)

A median playtime of 1.9h and average of 5.5h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity4% still active

Game Details

Dataset updated: April 18, 2026

DeveloperPlaydead
PublisherPlaydead
Release Date
Years on Market1 year
Current Price$12.49
Calibrated Avg. Selling Price$11.24
GenreAction
Peak Players82
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has LIMBO earned on Steam?

Based on our analysis using the Boxleiter method, we estimate LIMBO's total gross revenue on Steam at approximately $17,384,548.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $12,877,443
  • Calibrated midpoint (x27): $17,384,548
  • Optimistic estimate (x60): $38,632,330

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has LIMBO sold on Steam?

With 57,284 Steam reviews and a 93% positive rating, we estimate LIMBO has sold between 1,145,680 and 3,437,040 copies, with a best estimate of 1,546,668.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Playdead earn from LIMBO?

After Steam's tiered platform fee of effectively 27.9%, Playdead keeps an estimated $12,538,411 from LIMBO's gross revenue of $17,384,548.

Here's the breakdown:

  • Gross Revenue: $17,384,548
  • Steam's Fee (27.9%): -$4,846,137
  • Developer Revenue: $12,538,411

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from LIMBO?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For LIMBO, with an estimated gross revenue of $17,384,548, this results in an effective rate of 27.9%. Steam keeps approximately $4,846,137 and Playdead receives $12,538,411.

How accurate are these revenue estimates for LIMBO?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($12,877,443 to $38,632,330) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $11.

What would LIMBO earn on Epic Games Store instead?

If LIMBO generated the same gross revenue on the Epic Games Store, Playdead would keep approximately $15,418,403 - that's $2,879,991 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,966,146. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $12,169,184.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in LIMBO?

According to SteamSpy data, players spend an average of 5.5 hours in LIMBO, with a median playtime of 1.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.